Initial commit.
* Beginning reconstruction of Source SDK. Signed-off-by: aixxe <me@aixxe.net>
This commit is contained in:
28
include/cstrike/Definitions/Buttons.h
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28
include/cstrike/Definitions/Buttons.h
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#pragma once
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#define IN_ATTACK (1 << 0)
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#define IN_JUMP (1 << 1)
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#define IN_DUCK (1 << 2)
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#define IN_FORWARD (1 << 3)
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#define IN_BACK (1 << 4)
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#define IN_USE (1 << 5)
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#define IN_CANCEL (1 << 6)
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#define IN_LEFT (1 << 7)
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#define IN_RIGHT (1 << 8)
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#define IN_MOVELEFT (1 << 9)
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#define IN_MOVERIGHT (1 << 10)
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#define IN_ATTACK2 (1 << 11)
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#define IN_RUN (1 << 12)
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#define IN_RELOAD (1 << 13)
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#define IN_ALT1 (1 << 14)
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#define IN_ALT2 (1 << 15)
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#define IN_SCORE (1 << 16)
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#define IN_SPEED (1 << 17)
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#define IN_WALK (1 << 18)
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#define IN_ZOOM (1 << 19)
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#define IN_WEAPON1 (1 << 20)
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#define IN_WEAPON2 (1 << 21)
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#define IN_BULLRUSH (1 << 22)
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#define IN_GRENADE1 (1 << 23)
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#define IN_GRENADE2 (1 << 24)
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#define IN_ATTACK3 (1 << 25)
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33
include/cstrike/Definitions/Flags.h
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33
include/cstrike/Definitions/Flags.h
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#pragma once
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#define FL_ONGROUND (1 << 0)
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#define FL_DUCKING (1 << 1)
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#define FL_WATERJUMP (1 << 3)
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#define FL_ONTRAIN (1 << 4)
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#define FL_INRAIN (1 << 5)
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#define FL_FROZEN (1 << 6)
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#define FL_ATCONTROLS (1 << 7)
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#define FL_CLIENT (1 << 8)
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#define FL_FAKECLIENT (1 << 9)
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#define FL_INWATER (1 << 10)
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#define FL_FLY (1 << 11)
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#define FL_SWIM (1 << 12)
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#define FL_CONVEYOR (1 << 13)
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#define FL_NPC (1 << 14)
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#define FL_GODMODE (1 << 15)
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#define FL_NOTARGET (1 << 16)
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#define FL_AIMTARGET (1 << 17)
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#define FL_PARTIALGROUND (1 << 18)
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#define FL_STATICPROP (1 << 19)
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#define FL_GRAPHED (1 << 20)
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#define FL_GRENADE (1 << 21)
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#define FL_STEPMOVEMENT (1 << 22)
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#define FL_DONTTOUCH (1 << 23)
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#define FL_BASEVELOCITY (1 << 24)
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#define FL_WORLDBRUSH (1 << 25)
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#define FL_OBJECT (1 << 26)
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#define FL_KILLME (1 << 27)
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#define FL_ONFIRE (1 << 28)
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#define FL_DISSOLVING (1 << 29)
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#define FL_TRANSRAGDOLL (1 << 30)
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#define FL_UNBLOCKABLE_BY_PLAYER (1 << 31)
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