Add client entity class headers.
* Remove 'isreplay' from player_info_s. Signed-off-by: aixxe <me@aixxe.net>
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include/cstrike/Classes/IClientEntity.h
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8
include/cstrike/Classes/IClientEntity.h
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#pragma once
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class IClientEntity: public IClientUnknown, public IClientRenderable, public IClientNetworkable, public IClientThinkable {
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public:
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virtual void Release(void) = 0;
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virtual const Vector& GetAbsOrigin(void) const = 0;
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virtual const QAngle& GetAbsAngles(void) const = 0;
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};
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