Add client entity class headers.
* Remove 'isreplay' from player_info_s. Signed-off-by: aixxe <me@aixxe.net>
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17
include/cstrike/Classes/IClientUnknown.h
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17
include/cstrike/Classes/IClientUnknown.h
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#pragma once
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class ICollideable;
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class IClientRenderable;
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class IClientEntity;
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class C_BaseEntity;
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class IClientThinkable;
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class IClientUnknown: public IHandleEntity {
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public:
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virtual ICollideable* GetCollideable() = 0;
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virtual IClientNetworkable* GetClientNetworkable() = 0;
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virtual IClientRenderable* GetClientRenderable() = 0;
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virtual IClientEntity* GetIClientEntity() = 0;
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virtual C_BaseEntity* GetBaseEntity() = 0;
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virtual IClientThinkable* GetClientThinkable() = 0;
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};
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