Add client entity class headers.
* Remove 'isreplay' from player_info_s. Signed-off-by: aixxe <me@aixxe.net>
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include/cstrike/Classes/IHandleEntity.h
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8
include/cstrike/Classes/IHandleEntity.h
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#pragma once
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class IHandleEntity {
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public:
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virtual ~IHandleEntity() {};
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virtual void SetRefEHandle(const CBaseHandle& Handle) = 0;
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virtual const CBaseHandle& GetRefEHandle() const = 0;
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};
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