33 lines
		
	
	
		
			945 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			945 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #define	FL_ONGROUND (1 << 0)
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| #define FL_DUCKING (1 << 1)
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| #define	FL_WATERJUMP (1 << 3)
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| #define FL_ONTRAIN (1 << 4)
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| #define FL_INRAIN (1 << 5)
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| #define FL_FROZEN (1 << 6)
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| #define FL_ATCONTROLS (1 << 7)
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| #define	FL_CLIENT (1 << 8)
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| #define FL_FAKECLIENT (1 << 9)
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| #define	FL_INWATER (1 << 10)
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| #define	FL_FLY (1 << 11)
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| #define	FL_SWIM (1 << 12)
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| #define	FL_CONVEYOR (1 << 13)
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| #define	FL_NPC (1 << 14)
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| #define	FL_GODMODE (1 << 15)
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| #define	FL_NOTARGET (1 << 16)
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| #define	FL_AIMTARGET (1 << 17)
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| #define	FL_PARTIALGROUND (1 << 18)
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| #define FL_STATICPROP (1 << 19)
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| #define FL_GRAPHED (1 << 20)
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| #define FL_GRENADE (1 << 21)
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| #define FL_STEPMOVEMENT (1 << 22)
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| #define FL_DONTTOUCH (1 << 23)
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| #define FL_BASEVELOCITY (1 << 24)
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| #define FL_WORLDBRUSH (1 << 25)
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| #define FL_OBJECT (1 << 26)
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| #define FL_KILLME (1 << 27)
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| #define FL_ONFIRE (1 << 28)
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| #define FL_DISSOLVING (1 << 29)
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| #define FL_TRANSRAGDOLL (1 << 30)
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| #define FL_UNBLOCKABLE_BY_PLAYER (1 << 31) |