28 lines
		
	
	
		
			722 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			722 B
		
	
	
	
		
			C
		
	
	
	
	
	
| #pragma once
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| 
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| #define IN_ATTACK (1 << 0)
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| #define IN_JUMP (1 << 1)
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| #define IN_DUCK (1 << 2)
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| #define IN_FORWARD (1 << 3)
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| #define IN_BACK (1 << 4)
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| #define IN_USE (1 << 5)
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| #define IN_CANCEL (1 << 6)
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| #define IN_LEFT (1 << 7)
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| #define IN_RIGHT (1 << 8)
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| #define IN_MOVELEFT (1 << 9)
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| #define IN_MOVERIGHT (1 << 10)
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| #define IN_ATTACK2 (1 << 11)
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| #define IN_RUN (1 << 12)
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| #define IN_RELOAD (1 << 13)
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| #define IN_ALT1 (1 << 14)
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| #define IN_ALT2 (1 << 15)
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| #define IN_SCORE (1 << 16)
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| #define IN_SPEED (1 << 17)
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| #define IN_WALK (1 << 18)
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| #define IN_ZOOM (1 << 19)
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| #define IN_WEAPON1 (1 << 20)
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| #define IN_WEAPON2 (1 << 21)
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| #define IN_BULLRUSH (1 << 22)
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| #define IN_GRENADE1 (1 << 23)
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| #define IN_GRENADE2 (1 << 24)
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| #define	IN_ATTACK3 (1 << 25) |