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assets/userscript.js
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62
assets/userscript.js
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// ==UserScript==
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// @name Screenshare with Audio
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// @namespace https://github.com/edisionnano
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// @version 0.4
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// @description Screenshare with Audio on Discord
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// @author Guest271314 and Samantas5855
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// @match https://*.discord.com/*
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// @icon https://www.google.com/s2/favicons?domain=discord.com
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// @grant none
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// @license MIT
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// ==/UserScript==
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/* jshint esversion: 8 */
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navigator.mediaDevices.chromiumGetDisplayMedia =
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navigator.mediaDevices.getDisplayMedia;
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const getAudioDevice = async (nameOfAudioDevice) => {
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await navigator.mediaDevices.getUserMedia({
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audio: true,
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});
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let devices = await navigator.mediaDevices.enumerateDevices();
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let audioDevice = devices.find(({ label }) => label === nameOfAudioDevice);
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return audioDevice;
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};
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const getDisplayMedia = async (...args) => {
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var id;
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try {
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let myDiscordAudioSink = await getAudioDevice(
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"discord-screenaudio-virtmic"
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);
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id = myDiscordAudioSink.deviceId;
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} catch (error) {
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id = "default";
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}
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let captureSystemAudioStream = await navigator.mediaDevices.getUserMedia({
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audio: {
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// We add our audio constraints here, to get a list of supported constraints use navigator.mediaDevices.getSupportedConstraints();
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// We must capture a microphone, we use default since its the only deviceId that is the same for every Chromium user
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deviceId: {
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exact: id,
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},
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// We want auto gain control, noise cancellation and noise suppression disabled so that our stream won't sound bad
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autoGainControl: false,
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echoCancellation: false,
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noiseSuppression: false,
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// By default Chromium sets channel count for audio devices to 1, we want it to be stereo in case we find a way for Discord to accept stereo screenshare too
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channelCount: 2,
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// You can set more audio constraints here, bellow are some examples
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//latency: 0,
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//sampleRate: 48000,
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//sampleSize: 16,
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//volume: 1.0
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},
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});
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let [track] = captureSystemAudioStream.getAudioTracks();
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const gdm = await navigator.mediaDevices.chromiumGetDisplayMedia(...args);
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gdm.addTrack(track);
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return gdm;
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};
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navigator.mediaDevices.getDisplayMedia = getDisplayMedia;
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