2023-07-21 13:43:23 +02:00
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#ifndef _CVARS_H
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#define _CVARS_H
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#include "sdk.h"
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#include "globals.h"
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#define CVAR_PREFIX "cv_"
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2023-07-21 13:49:12 +02:00
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#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
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2023-07-21 13:43:23 +02:00
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/*
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* DECL_CVAR: Declares cvar variable in source file.
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* DECL_CVAR_EXTERN: Same but for headers.
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* REGISTER_CVAR: Create the cvar, return cvar_t*
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* CVAR_ON: Returns true if the cvar is non-zero
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*
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* prefix | meaning
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* -------+-------------------------------
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* cv_* | cvar variable
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*/
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#define DECL_CVAR(name) cvar_t* cv_##name = NULL;
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#define DECL_CVAR_EXTERN(name) extern cvar_t* cv_##name;
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#define REGISTER_CVAR(name, value) \
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i_engine->pfnRegisterVariable(CVAR_PREFIX name, value, CVAR_HACK_ID);
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#define CVAR_ON(name) (cv_##name->value != 0)
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/*----------------------------------------------------------------------------*/
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DECL_CVAR_EXTERN(bhop);
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2023-07-21 15:49:01 +02:00
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DECL_CVAR_EXTERN(esp);
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2023-07-21 13:43:23 +02:00
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/*----------------------------------------------------------------------------*/
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bool cvars_init(void);
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#endif /* _CVARS_H */
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