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goldsrc-cheat/src/features/esp.c

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#include <stdint.h>
2023-07-22 16:23:15 +02:00
#include "features.h"
#include "../include/globals.h"
#include "../include/cvars.h"
#include "../include/util.h"
static bool gl_draw3dbox(vec3_t o, int bh, int bw, int lw) {
/*
* Parameters:
* bw: 3d box width (game units)
* bh: 3d box height (game units)
* lw: Line width
*/
if (vec_is_zero(o))
return false;
const rgb_t col = { 255, 255, 255 }; /* Color */
/*
* (Origin would be in the middle of the cube)
*
* 1---2 y(+)
* /| /| /
* 3---4 | *--x(+)
* | 5-|-6 |
* |/ O|/ z(-)
* 7---8
*/
vec3_t p1 = vec3(o[0] - bw / 2, o[1] + bw / 2, o[2] + bh / 2);
vec3_t p2 = vec3(o[0] + bw / 2, o[1] + bw / 2, o[2] + bh / 2);
vec3_t p3 = vec3(o[0] - bw / 2, o[1] - bw / 2, o[2] + bh / 2);
vec3_t p4 = vec3(o[0] + bw / 2, o[1] - bw / 2, o[2] + bh / 2);
vec3_t p5 = vec3(o[0] - bw / 2, o[1] + bw / 2, o[2] - bh / 2);
vec3_t p6 = vec3(o[0] + bw / 2, o[1] + bw / 2, o[2] - bh / 2);
vec3_t p7 = vec3(o[0] - bw / 2, o[1] - bw / 2, o[2] - bh / 2);
vec3_t p8 = vec3(o[0] + bw / 2, o[1] - bw / 2, o[2] - bh / 2);
vec2_t s1, s2, s3, s4, s5, s6, s7, s8;
if (!world_to_screen(p1, s1) || !world_to_screen(p2, s2) ||
!world_to_screen(p3, s3) || !world_to_screen(p4, s4) ||
!world_to_screen(p5, s5) || !world_to_screen(p6, s6) ||
!world_to_screen(p7, s7) || !world_to_screen(p8, s8))
return false;
gl_drawline_points(s1, s2, lw, col);
gl_drawline_points(s1, s3, lw, col);
gl_drawline_points(s1, s5, lw, col);
gl_drawline_points(s2, s4, lw, col);
gl_drawline_points(s2, s6, lw, col);
gl_drawline_points(s3, s4, lw, col);
gl_drawline_points(s3, s7, lw, col);
gl_drawline_points(s4, s8, lw, col);
gl_drawline_points(s5, s6, lw, col);
gl_drawline_points(s5, s7, lw, col);
gl_drawline_points(s6, s8, lw, col);
gl_drawline_points(s7, s8, lw, col);
return true;
}
void esp(void) {
if (!CVAR_ON(esp))
return;
/* Iterate all clients */
for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
cl_entity_t* ent = get_entity(i);
if (!ent || !valid_client(ent) || !is_alive(ent) ||
vec_is_zero(ent->origin))
continue;
const int bh = 70;
const int bw = 25;
if (!gl_draw3dbox(ent->origin, bh, bw, 1))
continue;
vec3_t top = vec3(ent->origin[0], ent->origin[1], ent->origin[2] + bh);
vec2_t s_top;
if (!world_to_screen(top, s_top))
continue;
i_engine->pfnDrawSetTextColor(1, 1, 1);
i_engine->pfnDrawConsoleString(s_top[0] - 5, s_top[1] - 2,
get_name(ent->index));
}
}