Better temp CS1.6 tracer fix
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		| @@ -34,16 +34,30 @@ void custom_crosshair(void) { | ||||
| weapon_data_t g_currentWeapon; | ||||
| static double lastTracerTime = 0; | ||||
|      | ||||
| static bool attackReleased = true; | ||||
|  | ||||
| void bullet_tracers(usercmd_t* cmd) { | ||||
|     /* Only draw if we are holding attack and we can shoot */ | ||||
|     if (!CVAR_ON(visuals_tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() || !is_alive(localplayer)) | ||||
|     if (!CVAR_ON(visuals_tracers) || !is_alive(localplayer)) | ||||
|         return; | ||||
|     /* Dirty temp fix for tracers being spammed in CS1.6 */ | ||||
|     if (IsCS16() && (g_flCurrentTime - lastTracerTime < 0.5)) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     if (IsCS16()) { | ||||
|         if (cmd->buttons & IN_ATTACK) { | ||||
|             if (!attackReleased) { | ||||
|                 return; | ||||
|             } | ||||
|             attackReleased = false; | ||||
|         } else { | ||||
|             attackReleased = true; | ||||
|             return; | ||||
|         } | ||||
|         if (!can_shoot()) { | ||||
|             return; | ||||
|         } | ||||
|     }  | ||||
|     else { | ||||
|         if (!(cmd->buttons & IN_ATTACK) || !can_shoot()) { | ||||
|             return; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     /* Get player eye pos, start of tracer */ | ||||
| @@ -65,6 +79,4 @@ void bullet_tracers(usercmd_t* cmd) { | ||||
|     const float w    = 0.8; | ||||
|     const float time = 2; | ||||
|     draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time); | ||||
|     lastTracerTime = g_flCurrentTime; | ||||
| } | ||||
|  | ||||
|   | ||||
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