Added anti-aim 'dz_movement_antiaim' and 'dz_movement_antiaim_view'
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@@ -53,7 +53,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
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if (ent->curstate.usehull != 1) { // Not crouched
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if (IsCS16()) {
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head_pos.z += CS16_HEAD_OFFSET;
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head_pos.x += CS16_HORIZONTAL_OFFSET; // Adjust based on observation; might be negative.
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head_pos.x += CS16_HORIZONTAL_OFFSET;
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} else {
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head_pos.z += HL1_HEAD_OFFSET;
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}
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