Added anti-aim 'dz_movement_antiaim' and 'dz_movement_antiaim_view'

This commit is contained in:
Wizzard
2023-09-20 19:40:32 -04:00
parent 88bdad24b1
commit 3bd0fe52da
7 changed files with 48 additions and 3 deletions

35
src/features/anti_aim.c Normal file
View File

@@ -0,0 +1,35 @@
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include "features.h"
#include "../include/sdk.h"
#include "../include/cvars.h"
#include "../include/util.h"
float random_float(float min, float max) {
return (max - min) * ((float)rand() / (float)RAND_MAX) + min;
}
void anti_aim(usercmd_t* cmd) {
if (!CVAR_ON(movement_antiaim) || !is_alive(localplayer)) {
return;
}
vec3_t random_angles;
random_angles.x = random_float(-89.0f, 89.0f);
random_angles.y = random_float(-180.0f, 180.0f);
random_angles.z = 0.0f;
if (CVAR_ON(movement_antiaim_view)) {
i_engine->SetViewAngles(random_angles);
}
vec_copy(random_angles, cmd->viewangles);
static float last_log_time = 0.0f;
if (cmd->msec - last_log_time >= 5000.0f) {
i_engine->pfnClientCmd("echo \"Anti-Aim has adjusted view angles.\"");
last_log_time = cmd->msec;
}
}