Store clip from HUD_PostRunCmd
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@@ -10,7 +10,10 @@
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game_id this_game_id = HL;
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vec3_t g_punchAngles = { 0, 0, 0 };
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/* Weapon info */
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float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
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int g_iClip = 0;
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void* hw;
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void** h_client;
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