Store clip from HUD_PostRunCmd
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@@ -111,6 +111,7 @@ void h_HUD_PostRunCmd(struct local_state_s* from, struct local_state_s* to,
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g_flNextAttack = to->client.m_flNextAttack;
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g_flNextPrimaryAttack =
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to->weapondata[to->client.m_iId].m_flNextPrimaryAttack;
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g_iClip = to->weapondata[to->client.m_iId].m_iClip;
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}
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}
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