DOD specific aiming
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		| @@ -11,6 +11,8 @@ | ||||
| #define HL1_HEAD_OFFSET 25.f | ||||
| #define CS16_HEAD_OFFSET 22.f | ||||
| #define CS16_HORIZONTAL_OFFSET 8.0f | ||||
| #define DOD_HEAD_OFFSET 22.f | ||||
| #define DOD_HORIZONTAL_OFFSET 8.0f | ||||
|  | ||||
| /* Scale factor for aim punch */ | ||||
| #define AIM_PUNCH_MULT 2 | ||||
| @@ -54,6 +56,9 @@ static vec3_t get_closest_delta(vec3_t viewangles) { | ||||
|             if (IsCS16()) { | ||||
|                 head_pos.z += CS16_HEAD_OFFSET; | ||||
|                 head_pos.x += CS16_HORIZONTAL_OFFSET; | ||||
|             } else if (IsDayOfDefeat()) { | ||||
|                 head_pos.z += DOD_HEAD_OFFSET; | ||||
|                 head_pos.x += DOD_HORIZONTAL_OFFSET; | ||||
|             } else { | ||||
|                 head_pos.z += HL1_HEAD_OFFSET; | ||||
|             } | ||||
|   | ||||
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