Added dz_visuals_fov
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@@ -66,6 +66,7 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
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bullet_tracers(cmd);
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anti_aim(cmd);
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check_namechanger_mode_and_execute(cmd);
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fov_adjust(cmd);
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correct_movement(cmd, old_angles);
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vec_clamp(cmd->viewangles);
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