Added dz_visuals_fov
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		| @@ -36,6 +36,7 @@ enum game_id { | ||||
| extern game_id this_game_id; | ||||
| extern vec3_t g_punchAngles; | ||||
| extern float g_flNextAttack, g_flNextPrimaryAttack; | ||||
| extern float* scr_fov_value; | ||||
| extern int g_iClip; | ||||
| extern double g_flCurrentTime; | ||||
|  | ||||
|   | ||||
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