Add g_punchAngles
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@@ -8,7 +8,8 @@
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#include "include/sdk.h"
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#include "include/util.h"
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enum game_id this_game_id = HL;
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game_id this_game_id = HL;
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vec3_t g_punchAngles = { 0, 0, 0 };
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void* hw;
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void** h_client;
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