Add gl_drawline to util.c
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@@ -1,12 +1,18 @@
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#ifndef UTIL_H_
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#define UTIL_H_
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#include <stdint.h>
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#include "sdk.h"
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#include "globals.h"
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/* Vector 2 for 2d points */
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typedef float vec2_t[2];
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/* RGB color */
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typedef struct {
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uint8_t r, g, b;
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} rgb_t;
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/*----------------------------------------------------------------------------*/
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bool is_alive(cl_entity_t* ent);
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@@ -15,5 +21,6 @@ char* get_name(int ent_idx);
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vec3_t vec3(float x, float y, float z);
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bool vec_is_zero(vec3_t v);
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bool world_to_screen(vec3_t vec, vec2_t screen);
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void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
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#endif /* UTIL_H_ */
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