Add engine_draw_text to util
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@@ -33,6 +33,7 @@ float vec_len2d(vec3_t v);
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void vec_clamp(vec3_t v);
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float angle_delta_rad(float a, float b);
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bool world_to_screen(vec3_t vec, vec2_t screen);
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void engine_draw_text(int x, int y, char* s, rgb_t c);
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void gl_drawbox(int x, int y, int w, int h, rgb_t c);
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void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
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bool protect_addr(void* ptr, int new_flags);
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