Call engine_draw_text

Instead of pfnDrawConsoleString
This commit is contained in:
8dcc
2023-07-25 22:50:52 +02:00
parent 6e640f483e
commit 7a2d7b9377
2 changed files with 4 additions and 17 deletions

View File

@@ -3,10 +3,8 @@
#include "include/sdk.h"
#include "include/globals.h"
#include "include/util.h"
#include "include/detour.h" /* 8dcc/detour-lib */
/* DELME */
#include "include/cvars.h"
#include "include/detour.h" /* 8dcc/detour-lib */
/* bhop(), esp(), etc. */
#include "features/features.h"
@@ -66,17 +64,7 @@ int h_HUD_Redraw(float time, int intermission) {
int ret = ORIGINAL(HUD_Redraw, time, intermission);
/* Watermark */
i_engine->pfnDrawSetTextColor(1, 1, 1);
i_engine->pfnDrawConsoleString(5, 5, "8dcc/hl-cheat");
#ifdef DEBUG
char pos[100];
sprintf(pos, "x: %f, y: %f, z: %f", localplayer->origin[0],
localplayer->origin[1], localplayer->origin[2]);
i_engine->pfnDrawSetTextColor(1, 1, 1);
i_engine->pfnDrawConsoleString(5, 20, pos);
#endif
engine_draw_text(5, 5, "8dcc/hl-cheat", (rgb_t){ 255, 255, 255 });
esp();