Added dz_visuals_friendly to not render friendly players. Change all cvars to a new format.

This commit is contained in:
Wizzard
2023-09-20 14:51:49 -04:00
parent 7239d610a8
commit 7fc0a14ae6
10 changed files with 67 additions and 56 deletions

View File

@@ -4,35 +4,38 @@
#include "include/globals.h"
#include "include/game_detection.h"
DECL_CVAR(bhop);
DECL_CVAR(autostrafe);
DECL_CVAR(aimbot);
DECL_CVAR(autoshoot);
DECL_CVAR(esp);
DECL_CVAR(chams);
DECL_CVAR(crosshair);
DECL_CVAR(tracers);
DECL_CVAR(clmove);
DECL_CVAR(movement_bhop);
DECL_CVAR(movement_autostrafe);
DECL_CVAR(aim_aimbot);
DECL_CVAR(aim_autoshoot);
DECL_CVAR(visuals_esp);
DECL_CVAR(visuals_chams);
DECL_CVAR(visuals_crosshair);
DECL_CVAR(visuals_tracers);
DECL_CVAR(movement_clmove);
DECL_CVAR(watermark);
DECL_CVAR(watermark_rainbow);
DECL_CVAR(aimbot_silent_aim);
DECL_CVAR(aim_aimbot_silent);
DECL_CVAR(visuals_friendly);
bool cvars_init(void) {
REGISTER_CVAR(bhop, 1);
REGISTER_CVAR(autostrafe, 1);
REGISTER_CVAR(aimbot, 0);
REGISTER_CVAR(autoshoot, 0); /* Only works with aimbot enabled */
REGISTER_CVAR(esp, 3);
REGISTER_CVAR(chams, 1);
REGISTER_CVAR(crosshair, 0);
REGISTER_CVAR(clmove, 0);
REGISTER_CVAR(movement_bhop, 1);
REGISTER_CVAR(movement_autostrafe, 1);
REGISTER_CVAR(aim_aimbot, 0);
REGISTER_CVAR(aim_autoshoot, 0); /* Only works with aimbot enabled */
REGISTER_CVAR(visuals_esp, 3);
REGISTER_CVAR(visuals_chams, 1);
REGISTER_CVAR(visuals_crosshair, 0);
REGISTER_CVAR(movement_clmove, 0);
REGISTER_CVAR(watermark, 1);
REGISTER_CVAR(watermark_rainbow, 1);
REGISTER_CVAR(aimbot_silent_aim, 1);
REGISTER_CVAR(aim_aimbot_silent, 1);
REGISTER_CVAR(visuals_friendly, 0);
if (IsCS16()) {
REGISTER_CVAR(tracers, 0);
REGISTER_CVAR(visuals_tracers, 0);
} else {
REGISTER_CVAR(tracers, 1);
REGISTER_CVAR(visuals_tracers, 1);
}
return true;
}