Added dz_visuals_friendly to not render friendly players. Change all cvars to a new format.
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@@ -185,8 +185,8 @@ void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
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/*----------------------------------------------------------------------------*/
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void h_CL_Move() {
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if (dz_clmove->value != 0) {
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for (int i = 0; i < (int)dz_clmove->value; i++)
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if (dz_movement_clmove->value != 0) {
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for (int i = 0; i < (int)dz_movement_clmove->value; i++)
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CALL_ORIGINAL(detour_data_clmove, clmove_type);
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}
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