Added dz_visuals_friendly to not render friendly players. Change all cvars to a new format.
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		| @@ -36,7 +36,6 @@ bool valid_player(cl_entity_t* ent); | ||||
| bool is_friend(cl_entity_t* ent); | ||||
| bool can_shoot(void); | ||||
| char* get_name(int ent_idx); | ||||
| game_id get_cur_game(void); | ||||
| vec3_t vec3(float x, float y, float z); | ||||
| vec3_t vec_add(vec3_t a, vec3_t b); | ||||
| vec3_t vec_sub(vec3_t a, vec3_t b); | ||||
|   | ||||
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