Add vec_copy and matrix_3x4_origin to util.c
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@@ -30,11 +30,13 @@ bool is_friend(cl_entity_t* ent);
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char* get_name(int ent_idx);
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game_id get_cur_game(void);
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vec3_t vec3(float x, float y, float z);
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void vec_copy(vec3_t* dst, const vec3_t* src);
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vec3_t vec_add(vec3_t a, vec3_t b);
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bool vec_is_zero(vec3_t v);
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float vec_len2d(vec3_t v);
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void vec_clamp(vec3_t v);
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float angle_delta_rad(float a, float b);
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vec3_t matrix_3x4_origin(matrix_3x4 m);
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bool world_to_screen(vec3_t vec, vec2_t screen);
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void engine_draw_text(int x, int y, char* s, rgb_t c);
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void gl_drawbox(int x, int y, int w, int h, rgb_t c);
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