Add vec3() function for creating 3d vecs
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@@ -12,6 +12,7 @@ typedef float vec2_t[2];
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bool is_alive(cl_entity_t* ent);
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bool valid_client(cl_entity_t* ent);
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char* get_name(int ent_idx);
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vec3_t vec3(float x, float y, float z);
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bool vec_is_zero(vec3_t v);
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bool world_to_screen(vec3_t vec, vec2_t screen);
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