Replaced original arthurs game detection code. Fixed aimbot shooting teamates and chams.
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							| @@ -9,6 +9,7 @@ | ||||
| #include "include/util.h" | ||||
| #include "include/sdk.h" | ||||
| #include "include/globals.h" | ||||
| #include "include/game_detection.h" | ||||
|  | ||||
| cl_entity_t* get_player(int ent_idx) { | ||||
|     if (ent_idx < 0 || ent_idx > 32) | ||||
| @@ -35,29 +36,23 @@ bool is_friend(cl_entity_t* ent) { | ||||
|     if (!ent) | ||||
|         return false; | ||||
|  | ||||
|     /* Check the current game because this method only works for some games */ | ||||
|     switch (this_game_id) { | ||||
|         case TF: { | ||||
|     GameType game = get_current_game(); | ||||
|      | ||||
|     switch (game) { | ||||
|         case GAME_TFC: { | ||||
|             extra_player_info_t* info = (extra_player_info_t*)player_extra_info; | ||||
|  | ||||
|             return info[ent->index].teamnumber == | ||||
|                    info[localplayer->index].teamnumber; | ||||
|             return info[ent->index].teamnumber == info[localplayer->index].teamnumber; | ||||
|         } | ||||
|         case CS: { | ||||
|             extra_player_info_cs_t* info = | ||||
|               (extra_player_info_cs_t*)player_extra_info; | ||||
|  | ||||
|             return info[ent->index].teamnumber == | ||||
|                    info[localplayer->index].teamnumber; | ||||
|         case GAME_CS16: { | ||||
|             extra_player_info_cs_t* info = (extra_player_info_cs_t*)player_extra_info; | ||||
|             return info[ent->index].teamnumber == info[localplayer->index].teamnumber; | ||||
|         } | ||||
|         case DOD: { | ||||
|             extra_player_info_dod_t* info = | ||||
|               (extra_player_info_dod_t*)player_extra_info; | ||||
|  | ||||
|             return info[ent->index].teamnumber == | ||||
|                    info[localplayer->index].teamnumber; | ||||
|         case GAME_DAY_OF_DEFEAT: { | ||||
|             extra_player_info_dod_t* info = (extra_player_info_dod_t*)player_extra_info; | ||||
|             return info[ent->index].teamnumber == info[localplayer->index].teamnumber; | ||||
|         } | ||||
|         case HL: | ||||
|         case GAME_HALFLIFE: | ||||
|         case GAME_DMC: | ||||
|         default: | ||||
|             return false; | ||||
|     } | ||||
|   | ||||
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