Dirty temp fix for tracers in CS1.6
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		| @@ -4,6 +4,7 @@ | ||||
| #include "../include/globals.h" | ||||
| #include "../include/cvars.h" | ||||
| #include "../include/util.h" | ||||
| #include "../include/game_detection.h" | ||||
|  | ||||
| void custom_crosshair(void) { | ||||
|     if (!CVAR_ON(crosshair)) | ||||
| @@ -30,17 +31,26 @@ void custom_crosshair(void) { | ||||
|     gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col); | ||||
| } | ||||
|  | ||||
| weapon_data_t g_currentWeapon; | ||||
| static double lastTracerTime = 0; | ||||
|      | ||||
| void bullet_tracers(usercmd_t* cmd) { | ||||
|     /* Only draw if we are holding attack and we can shoot */ | ||||
|     if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() || | ||||
|         !is_alive(localplayer)) | ||||
|     if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() || !is_alive(localplayer)) | ||||
|         return; | ||||
|     /* Dirty temp fix for tracers being spammed in CS1.6 */ | ||||
|     if (IsCS16() && (g_flCurrentTime - lastTracerTime < 0.5)) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     if (IsCS16()) { | ||||
|     } | ||||
|  | ||||
|     /* Get player eye pos, start of tracer */ | ||||
|     vec3_t view_height; | ||||
|     i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height); | ||||
|     vec3_t local_eyes = vec_add(localplayer->origin, view_height); | ||||
|  | ||||
|      | ||||
|     /* Get forward vector from viewangles */ | ||||
|     vec3_t fwd; | ||||
|     i_engine->pfnAngleVectors(cmd->viewangles, fwd, NULL, NULL); | ||||
| @@ -55,4 +65,6 @@ void bullet_tracers(usercmd_t* cmd) { | ||||
|     const float w    = 0.8; | ||||
|     const float time = 2; | ||||
|     draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time); | ||||
|     lastTracerTime = g_flCurrentTime; | ||||
| } | ||||
|  | ||||
|   | ||||
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