Dirty temp fix for tracers in CS1.6
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@@ -15,6 +15,9 @@ vec3_t g_punchAngles = { 0, 0, 0 };
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float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
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int g_iClip = 0;
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double g_flCurrentTime = 0.0;
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void* hw;
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void** h_client;
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DECL_INTF(cl_enginefunc_t, engine);
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