Dirty temp fix for tracers in CS1.6
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@@ -108,6 +108,8 @@ void h_HUD_PostRunCmd(struct local_state_s* from, struct local_state_s* to,
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unsigned int random_seed) {
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ORIGINAL(HUD_PostRunCmd, from, to, cmd, runfuncs, time, random_seed);
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g_flCurrentTime = time;
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/* Store attack information to check if we can shoot */
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if (runfuncs) {
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g_flNextAttack = to->client.m_flNextAttack;
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