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src/sdk/cl_dll/vgui_SpectatorPanel.h
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112
src/sdk/cl_dll/vgui_SpectatorPanel.h
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// vgui_SpectatorPanel.h: interface for the SpectatorPanel class.
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef SPECTATORPANEL_H
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#define SPECTATORPANEL_H
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#include <VGUI_Panel.h>
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#include <VGUI_Label.h>
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#include <VGUI_Button.h>
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using namespace vgui;
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#define SPECTATOR_PANEL_CMD_NONE 0
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#define SPECTATOR_PANEL_CMD_OPTIONS 1
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#define SPECTATOR_PANEL_CMD_PREVPLAYER 2
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#define SPECTATOR_PANEL_CMD_NEXTPLAYER 3
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#define SPECTATOR_PANEL_CMD_HIDEMENU 4
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#define SPECTATOR_PANEL_CMD_TOGGLE_INSET 5
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#define SPECTATOR_PANEL_CMD_CAMERA 6
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#define SPECTATOR_PANEL_CMD_PLAYERS 7
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// spectator panel sizes
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#define PANEL_HEIGHT 64
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#define BANNER_WIDTH 256
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#define BANNER_HEIGHT 64
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#define OPTIONS_BUTTON_X 96
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#define CAMOPTIONS_BUTTON_X 200
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#define SEPERATOR_WIDTH 15
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#define SEPERATOR_HEIGHT 15
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#define TEAM_NUMBER 2
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class SpectatorPanel : public Panel //, public vgui::CDefaultInputSignal
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{
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public:
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SpectatorPanel(int x,int y,int wide,int tall);
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virtual ~SpectatorPanel();
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void ActionSignal(int cmd);
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// InputSignal overrides.
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public:
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void Initialize();
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void Update();
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public:
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void EnableInsetView(bool isEnabled);
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void ShowMenu(bool isVisible);
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DropDownButton * m_OptionButton;
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// CommandButton * m_HideButton;
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//ColorButton * m_PrevPlayerButton;
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//ColorButton * m_NextPlayerButton;
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CImageButton * m_PrevPlayerButton;
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CImageButton * m_NextPlayerButton;
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DropDownButton * m_CamButton;
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CTransparentPanel * m_TopBorder;
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CTransparentPanel * m_BottomBorder;
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ColorButton *m_InsetViewButton;
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DropDownButton *m_BottomMainButton;
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CImageLabel *m_TimerImage;
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Label *m_BottomMainLabel;
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Label *m_CurrentTime;
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Label *m_ExtraInfo;
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Panel *m_Separator;
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Label *m_TeamScores[TEAM_NUMBER];
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CImageLabel *m_TopBanner;
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bool m_menuVisible;
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bool m_insetVisible;
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};
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class CSpectatorHandler_Command : public ActionSignal
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{
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private:
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SpectatorPanel * m_pFather;
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int m_cmd;
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public:
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CSpectatorHandler_Command( SpectatorPanel * panel, int cmd )
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{
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m_pFather = panel;
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m_cmd = cmd;
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}
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virtual void actionPerformed( Panel * panel )
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{
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m_pFather->ActionSignal(m_cmd);
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}
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};
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#endif // !defined SPECTATORPANEL_H
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