Adjust aim for 1.6
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		| @@ -10,7 +10,7 @@ | ||||
| /* Game units to add to the entity origin to get the head */ | ||||
| #define HL1_HEAD_OFFSET 25.f | ||||
| #define CS16_HEAD_OFFSET 22.f | ||||
| #define CS16_HORIZONTAL_OFFSET 10.0f | ||||
| #define CS16_HORIZONTAL_OFFSET 8.0f | ||||
|  | ||||
| /* Scale factor for aim punch */ | ||||
| #define AIM_PUNCH_MULT 2 | ||||
|   | ||||
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