Rename player functions from util
valid_client -> valid_player get_entity -> get_player
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@@ -66,10 +66,9 @@ void esp(void) {
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/* Iterate all clients */
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for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
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cl_entity_t* ent = get_entity(i);
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cl_entity_t* ent = get_player(i);
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if (!ent || !valid_client(ent) || !is_alive(ent) ||
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vec_is_zero(ent->origin))
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if (!valid_player(ent) || !is_alive(ent) || vec_is_zero(ent->origin))
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continue;
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const int bh = 70;
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