Rename player functions from util
valid_client -> valid_player get_entity -> get_player
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@@ -23,9 +23,9 @@ typedef struct {
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/*----------------------------------------------------------------------------*/
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cl_entity_t* get_entity(int ent_idx);
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cl_entity_t* get_player(int ent_idx);
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bool is_alive(cl_entity_t* ent);
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bool valid_client(cl_entity_t* ent);
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bool valid_player(cl_entity_t* ent);
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char* get_name(int ent_idx);
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vec3_t vec3(float x, float y, float z);
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bool vec_is_zero(vec3_t v);
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