Rename player functions from util

valid_client -> valid_player
get_entity -> get_player
This commit is contained in:
8dcc
2023-07-24 17:06:06 +02:00
parent b1d55be039
commit f3046d6ac8
4 changed files with 10 additions and 10 deletions

View File

@@ -23,9 +23,9 @@ typedef struct {
/*----------------------------------------------------------------------------*/
cl_entity_t* get_entity(int ent_idx);
cl_entity_t* get_player(int ent_idx);
bool is_alive(cl_entity_t* ent);
bool valid_client(cl_entity_t* ent);
bool valid_player(cl_entity_t* ent);
char* get_name(int ent_idx);
vec3_t vec3(float x, float y, float z);
bool vec_is_zero(vec3_t v);