Modified aim.c
This commit is contained in:
		| @@ -90,6 +90,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) { | ||||
| } | ||||
|  | ||||
| void aimbot(usercmd_t* cmd) { | ||||
|     static bool shouldShootNextFrame = false;  // If you're not using this variable, you can remove it. | ||||
|     static bool hasAdjustedView = false; | ||||
|  | ||||
|     if (!CVAR_ON(aim_aimbot) || !can_shoot()) | ||||
| @@ -100,11 +101,13 @@ void aimbot(usercmd_t* cmd) { | ||||
|     vec3_t best_delta = get_closest_delta(engine_viewangles); | ||||
|  | ||||
|     if (!vec_is_zero(best_delta)) { | ||||
|          | ||||
|         /* | ||||
|         if (!lastShotHit) { | ||||
|             best_delta.y += 0.5f; | ||||
|             // If the last shot missed, adjust the angle slightly | ||||
|             // This is a simple approach and might need further tweaking | ||||
|             best_delta.y += 0.5f;  // Adjust yaw slightly | ||||
|         } | ||||
|  | ||||
|         */ | ||||
|         engine_viewangles.x += best_delta.x; | ||||
|         engine_viewangles.y += best_delta.y; | ||||
|         engine_viewangles.z += best_delta.z; | ||||
| @@ -128,4 +131,7 @@ void aimbot(usercmd_t* cmd) { | ||||
|     } else if (CVAR_ON(aim_autoshoot) && (cmd->buttons & IN_ATTACK)) { | ||||
|         cmd->buttons &= ~IN_ATTACK; | ||||
|     } | ||||
|  | ||||
|  | ||||
| } | ||||
|  | ||||
|   | ||||
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