Add unprotect_addr to util.c
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@@ -35,5 +35,6 @@ float angle_delta_rad(float a, float b);
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bool world_to_screen(vec3_t vec, vec2_t screen);
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void gl_drawbox(int x, int y, int w, int h, rgb_t c);
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void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
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bool unprotect_addr(void* ptr);
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#endif /* UTIL_H_ */
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