Wizzard
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d9339d0d5a
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Small esp update
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2023-09-21 02:30:15 -04:00 |
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Wizzard
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7fc0a14ae6
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Added dz_visuals_friendly to not render friendly players. Change all cvars to a new format.
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2023-09-20 14:51:49 -04:00 |
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Wizzard
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f0485a3f36
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Change cvar from 'cv_' to 'dz_'
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2023-09-19 10:45:57 -04:00 |
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8dcc
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2a57c69444
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Replace vector indexing with members
Use .x instead of [0]
Also add vec_add() to util.c
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2023-07-28 22:15:25 +02:00 |
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8dcc
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75c909db46
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Add code for 2d box esp
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2023-07-28 00:19:39 +02:00 |
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8dcc
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ef29333d21
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Update usehull check for crouched
Check its 1 instead of non-zero. Thanks to @oxiKKK
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2023-07-26 14:26:09 +02:00 |
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8dcc
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7a2d7b9377
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Call engine_draw_text
Instead of pfnDrawConsoleString
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2023-07-25 22:51:13 +02:00 |
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8dcc
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fdb5cdf356
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Add change box esp size if player is crouched
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2023-07-24 20:35:22 +02:00 |
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8dcc
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9fe986306d
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Add different values for cv_esp
0 - Off
1 - 3D Box
2 - Name
3 - 3D Box + Name
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2023-07-24 18:02:05 +02:00 |
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8dcc
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f3046d6ac8
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Rename player functions from util
valid_client -> valid_player
get_entity -> get_player
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2023-07-24 17:09:55 +02:00 |
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8dcc
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e8e6e48952
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Use get_entity instead of GetEntityByIndex
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2023-07-23 22:31:37 +02:00 |
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8dcc
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41e6b012d9
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Add 3d box esp
Sometimes shows "ghost" boxes with weird strings (not player names but
the coordinates that are drawn bellow the watermark)
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2023-07-23 14:36:44 +02:00 |
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8dcc
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195f9831af
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Change features.h includes
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2023-07-22 16:23:15 +02:00 |
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8dcc
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33494b415f
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Move util functions to util.c
Move vec2_t to util.h
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2023-07-22 16:16:09 +02:00 |
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8dcc
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f11378b38b
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Add esp source and header, with "utils" functions
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2023-07-22 16:05:47 +02:00 |
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