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release1
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2
Makefile
2
Makefile
@@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
|
|||||||
CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
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CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
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||||||
LDFLAGS=-lm
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LDFLAGS=-lm
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||||||
|
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||||||
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/misc.c.o
|
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
|
||||||
BIN=libhlcheat.so
|
BIN=libhlcheat.so
|
||||||
|
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||||||
.PHONY: clean all inject
|
.PHONY: clean all inject
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||||||
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|||||||
54
README.org
54
README.org
@@ -1,14 +1,20 @@
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|||||||
#+title: Half-Life cheat
|
#+title: Half-Life cheat
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||||||
#+options: toc:nil
|
#+options: toc:nil
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||||||
#+startup: showeverything
|
#+startup: showeverything
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||||||
#+author: 8dcc
|
#+author: Wizzard (Original arthur: [[https://github.com/8dcc/][8dcc]])
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||||||
|
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||||||
*Linux cheat for Half-Life 1 (and goldsrc).*
|
*Linux cheat for goldsrc games.*
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||||||
|
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||||||
#+TOC: headlines 2
|
#+TOC: headlines 2
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||||||
|
|
||||||
* Description
|
* Description
|
||||||
Simple linux cheat for Half-Life 1 (and most /goldsrc/ games) made in C.
|
Simple linux cheat for most goldsrc games, made in C.
|
||||||
|
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||||||
|
Supported games:
|
||||||
|
- [[https://store.steampowered.com/app/70/HalfLife/][Half-Life 1]]
|
||||||
|
- [[https://store.steampowered.com/app/10/CounterStrike/][Counter-Strike 1.6]]
|
||||||
|
- [[https://store.steampowered.com/app/20/Team_Fortress_Classic/][Team Fortress Classic]]
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||||||
|
- [[https://store.steampowered.com/app/30/Day_of_Defeat/][Day of Defeat]]
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||||||
|
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||||||
This project was heavily inspired by [[https://github.com/UnkwUsr/hlhax][UnkwUsr/hlhax]], and would not have been
|
This project was heavily inspired by [[https://github.com/UnkwUsr/hlhax][UnkwUsr/hlhax]], and would not have been
|
||||||
possible without his help. Make sure to check out his repo too.
|
possible without his help. Make sure to check out his repo too.
|
||||||
@@ -19,22 +25,44 @@ Also make sure to check out [[https://github.com/deboogerxyz/ahc][deboogerxyz/ah
|
|||||||
|
|
||||||
| Feature | Command | Values (0..n) |
|
| Feature | Command | Values (0..n) |
|
||||||
|------------+---------------+------------------------|
|
|------------+---------------+------------------------|
|
||||||
| Bhop | =cv_bhop= | off/on |
|
| Bhop | =dz_bhop= | off/on |
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||||||
| ESP | =cv_esp= | off/3d-box/name/all |
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| Autostrafe | =dz_autostrafe= | off/rage/legit |
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||||||
| Autostrafe | =sv_autostrafe= | off/rage/legit |
|
| Aimbot | =dz_aimbot= | off/fov* |
|
||||||
| Chams | =cv_chams= | off/players/hands/all* |
|
| Autoshoot | =dz_autoshoot= | off/on* |
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||||||
| Crosshair | =cv_crosshair= | off/length |
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| ESP | =dz_esp= | off/3d-box/name/all |
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||||||
|
| Chams | =dz_chams= | off/players/hands/all* |
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||||||
|
| Crosshair | =dz_crosshair= | off/length |
|
||||||
|
| Tracers | =dz_tracers= | off/on* |
|
||||||
|
|
||||||
|
|
||||||
|
#+begin_quote
|
||||||
|
*Note:* Aimbot FOV goes from 0 (off) to 180 (all enemies)
|
||||||
|
#+end_quote
|
||||||
|
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||||||
|
#+begin_quote
|
||||||
|
*Note:* If =dz_autoshoot= is enabled, and =dz_aimbot= is enabled, it will stop
|
||||||
|
attacking if there is no visible target.
|
||||||
|
#+end_quote
|
||||||
|
|
||||||
#+begin_quote
|
#+begin_quote
|
||||||
*Note:* Chams color can be changed from the =h_glColor4f()= function inside
|
*Note:* Chams color can be changed from the =h_glColor4f()= function inside
|
||||||
[[https://github.com/8dcc/hl-cheat/blob/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
|
[[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
|
||||||
console variables than more customization at runtime.
|
console variables than more customization at runtime.
|
||||||
#+end_quote
|
#+end_quote
|
||||||
|
|
||||||
|
#+begin_quote
|
||||||
|
*Note:* Bullet tracer color, width and time can be changed at the bottom of the
|
||||||
|
=bullet_tracers()= function inside [[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/features/misc.c][src/features/misc.c]]. See previous chams note.
|
||||||
|
#+end_quote
|
||||||
|
|
||||||
|
#+begin_quote
|
||||||
|
*Note:* You can disable the watermark with dz_watermark 0
|
||||||
|
#+end_quote
|
||||||
|
|
||||||
* Building
|
* Building
|
||||||
#+begin_src console
|
#+begin_src console
|
||||||
$ git clone --recurse-submodules https://github.com/8dcc/hl-cheat
|
$ git clone --recurse-submodules https://git.deadzone.lol/Wizzard/goldsource-cheat
|
||||||
$ cd hl-cheat
|
$ cd goldsource-cheat
|
||||||
$ make
|
$ make
|
||||||
...
|
...
|
||||||
#+end_src
|
#+end_src
|
||||||
@@ -43,7 +71,7 @@ Note that you will need to clone with =--recurse-submodules= for the sdk. If you
|
|||||||
have already cloned it, you can just:
|
have already cloned it, you can just:
|
||||||
|
|
||||||
#+begin_src console
|
#+begin_src console
|
||||||
$ cd hl-cheat
|
$ cd goldsource-cheat
|
||||||
$ git submodule update --init --recursive
|
$ git submodule update --init --recursive
|
||||||
#+end_src
|
#+end_src
|
||||||
|
|
||||||
@@ -56,5 +84,5 @@ $ ./injector.sh
|
|||||||
|
|
||||||
...
|
...
|
||||||
|
|
||||||
hl-cheat loaded!
|
goldsource-cheat loaded!
|
||||||
#+end_src
|
#+end_src
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ if [ "$1" == "unload" ]; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
if grep -q "$libpath" "/proc/$pid/maps"; then
|
if grep -q "$libpath" "/proc/$pid/maps"; then
|
||||||
echo -e "hl-cheat already loaded. Reloading...\n";
|
echo -e "goldsource-cheat already loaded. Reloading...\n";
|
||||||
|
|
||||||
# 0x2 -> RTLD_NOW
|
# 0x2 -> RTLD_NOW
|
||||||
# 0x6 -> RTLD_LAZY | RTLD_NOLOAD
|
# 0x6 -> RTLD_LAZY | RTLD_NOLOAD
|
||||||
|
|||||||
20
src/cvars.c
20
src/cvars.c
@@ -5,18 +5,26 @@
|
|||||||
|
|
||||||
DECL_CVAR(bhop);
|
DECL_CVAR(bhop);
|
||||||
DECL_CVAR(autostrafe);
|
DECL_CVAR(autostrafe);
|
||||||
|
DECL_CVAR(aimbot);
|
||||||
|
DECL_CVAR(autoshoot);
|
||||||
DECL_CVAR(esp);
|
DECL_CVAR(esp);
|
||||||
DECL_CVAR(chams);
|
DECL_CVAR(chams);
|
||||||
DECL_CVAR(crosshair);
|
DECL_CVAR(crosshair);
|
||||||
|
DECL_CVAR(tracers);
|
||||||
DECL_CVAR(clmove);
|
DECL_CVAR(clmove);
|
||||||
|
DECL_CVAR(watermark);
|
||||||
|
|
||||||
bool cvars_init(void) {
|
bool cvars_init(void) {
|
||||||
cv_bhop = REGISTER_CVAR("bhop", "1");
|
REGISTER_CVAR(bhop, 1);
|
||||||
cv_autostrafe = REGISTER_CVAR("autostrafe", "0");
|
REGISTER_CVAR(autostrafe, 1);
|
||||||
cv_esp = REGISTER_CVAR("esp", "3");
|
REGISTER_CVAR(aimbot, 0);
|
||||||
cv_chams = REGISTER_CVAR("chams", "1");
|
REGISTER_CVAR(autoshoot, 0); /* Only works with aimbot enabled */
|
||||||
cv_crosshair = REGISTER_CVAR("crosshair", "0");
|
REGISTER_CVAR(esp, 3);
|
||||||
cv_clmove = REGISTER_CVAR("clmove", "0");
|
REGISTER_CVAR(chams, 1);
|
||||||
|
REGISTER_CVAR(crosshair, 0);
|
||||||
|
REGISTER_CVAR(tracers, 1);
|
||||||
|
REGISTER_CVAR(clmove, 0);
|
||||||
|
REGISTER_CVAR(watermark, 1);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
106
src/features/aim.c
Normal file
106
src/features/aim.c
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
#include "features.h"
|
||||||
|
#include "../include/sdk.h"
|
||||||
|
#include "../include/cvars.h"
|
||||||
|
#include "../include/util.h"
|
||||||
|
|
||||||
|
/* Game units to add to the entity origin to get the head */
|
||||||
|
#define HEAD_OFFSET 25.f
|
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|
|
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|
/* Scale factor for aim punch */
|
||||||
|
#define AIM_PUNCH_MULT 2
|
||||||
|
|
||||||
|
static bool is_visible(vec3_t start, vec3_t end) {
|
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|
/* Syntax: PM_TraceLine(start, end, flags, usehulll, ignore_pe); */
|
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|
pmtrace_t* tr =
|
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|
i_engine->PM_TraceLine(start, end, PM_TRACELINE_PHYSENTSONLY, 2, -1);
|
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|
|
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|
/* We didn't hit a valid entity */
|
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|
if (tr->ent <= 0)
|
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|
return false;
|
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|
|
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|
/* Get entity index from physents, check if we can't get a valid player */
|
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|
const int ent_idx = i_pmove->physents[tr->ent].info;
|
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|
if (!get_player(ent_idx))
|
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|
return false;
|
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|
|
||||||
|
/* We hit a valid player */
|
||||||
|
return true;
|
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|
}
|
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|
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|
static vec3_t get_closest_delta(vec3_t viewangles) {
|
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|
/* Compensate aim punch. We get g_punchAngles from CalcRefdef hook */
|
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|
viewangles.x += g_punchAngles.x * AIM_PUNCH_MULT;
|
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|
viewangles.y += g_punchAngles.y * AIM_PUNCH_MULT;
|
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|
viewangles.z += g_punchAngles.z * AIM_PUNCH_MULT;
|
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|
|
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|
vec3_t view_height;
|
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|
i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height);
|
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|
vec3_t local_eyes = vec_add(localplayer->origin, view_height);
|
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|
|
||||||
|
/* These 2 vars are used to store the best target across iterations.
|
||||||
|
* NOTE: The default value of best_fov will be the aimbot fov */
|
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|
float best_fov = dz_aimbot->value;
|
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|
vec3_t best_delta = { 0, 0, 0 };
|
||||||
|
|
||||||
|
for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
|
||||||
|
cl_entity_t* ent = get_player(i);
|
||||||
|
|
||||||
|
if (!is_alive(ent) || is_friend(ent))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
/* TODO: Get bones origin instead of calculating from ent origin */
|
||||||
|
vec3_t head_pos = ent->origin;
|
||||||
|
if (ent->curstate.usehull != 1) /* Get head if not crouched */
|
||||||
|
head_pos.z += HEAD_OFFSET;
|
||||||
|
|
||||||
|
if (!is_visible(local_eyes, head_pos)) /* We can't see player */
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const vec3_t enemy_angle = vec_to_ang(vec_sub(head_pos, local_eyes));
|
||||||
|
const vec3_t delta = vec_sub(enemy_angle, viewangles);
|
||||||
|
vec_norm(delta);
|
||||||
|
|
||||||
|
float fov = hypotf(delta.x, delta.y);
|
||||||
|
if (fov > 360.0f)
|
||||||
|
fov = remainderf(fov, 360.0f);
|
||||||
|
if (fov > 180.0f)
|
||||||
|
fov = 360.0f - fov;
|
||||||
|
|
||||||
|
if (fov < best_fov) {
|
||||||
|
best_fov = fov;
|
||||||
|
vec_copy(best_delta, delta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return best_delta;
|
||||||
|
}
|
||||||
|
|
||||||
|
void aimbot(usercmd_t* cmd) {
|
||||||
|
if (!CVAR_ON(aimbot) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
|
||||||
|
return;
|
||||||
|
|
||||||
|
/* Calculate delta with the engine viewangles, not with the cmd ones */
|
||||||
|
vec3_t engine_viewangles;
|
||||||
|
i_engine->GetViewAngles(engine_viewangles);
|
||||||
|
|
||||||
|
/* TODO: Add setting for lowest health */
|
||||||
|
vec3_t best_delta = get_closest_delta(engine_viewangles);
|
||||||
|
if (!vec_is_zero(best_delta)) {
|
||||||
|
/* NOTE: We can divide the best delta here to add smoothing */
|
||||||
|
|
||||||
|
engine_viewangles.x += best_delta.x;
|
||||||
|
engine_viewangles.y += best_delta.y;
|
||||||
|
engine_viewangles.z += best_delta.z;
|
||||||
|
} else if (CVAR_ON(autoshoot)) {
|
||||||
|
/* No valid target and we have autoshoot, don't shoot */
|
||||||
|
cmd->buttons &= ~IN_ATTACK;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec_copy(cmd->viewangles, engine_viewangles);
|
||||||
|
|
||||||
|
/* NOTE: Uncomment to disable silent aim */
|
||||||
|
/* i_engine->SetViewAngles(engine_viewangles); */
|
||||||
|
}
|
||||||
@@ -15,7 +15,7 @@ enum chams_settings {
|
|||||||
visible_flags visible_mode;
|
visible_flags visible_mode;
|
||||||
|
|
||||||
bool chams(void* this_ptr) {
|
bool chams(void* this_ptr) {
|
||||||
const int setting = cv_chams->value == 5.0f ? 7 : cv_chams->value;
|
const int setting = dz_chams->value == 5.0f ? 7 : dz_chams->value;
|
||||||
if (setting == DISABLED)
|
if (setting == DISABLED)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
#include "../include/cvars.h"
|
#include "../include/cvars.h"
|
||||||
#include "../include/util.h"
|
#include "../include/util.h"
|
||||||
|
|
||||||
/* For cv_esp */
|
/* For dz_esp */
|
||||||
enum esp_values {
|
enum esp_values {
|
||||||
ESP_OFF = 0,
|
ESP_OFF = 0,
|
||||||
ESP_BOX = 1,
|
ESP_BOX = 1,
|
||||||
@@ -36,14 +36,14 @@ bool gl_draw3dbox(vec3_t o, int bh, int bw, int lw) {
|
|||||||
* |/ O|/ z(-)
|
* |/ O|/ z(-)
|
||||||
* 7---8
|
* 7---8
|
||||||
*/
|
*/
|
||||||
vec3_t p1 = vec3(o[0] - bw / 2, o[1] + bw / 2, o[2] + bh / 2);
|
vec3_t p1 = vec3(o.x - bw / 2, o.y + bw / 2, o.z + bh / 2);
|
||||||
vec3_t p2 = vec3(o[0] + bw / 2, o[1] + bw / 2, o[2] + bh / 2);
|
vec3_t p2 = vec3(o.x + bw / 2, o.y + bw / 2, o.z + bh / 2);
|
||||||
vec3_t p3 = vec3(o[0] - bw / 2, o[1] - bw / 2, o[2] + bh / 2);
|
vec3_t p3 = vec3(o.x - bw / 2, o.y - bw / 2, o.z + bh / 2);
|
||||||
vec3_t p4 = vec3(o[0] + bw / 2, o[1] - bw / 2, o[2] + bh / 2);
|
vec3_t p4 = vec3(o.x + bw / 2, o.y - bw / 2, o.z + bh / 2);
|
||||||
vec3_t p5 = vec3(o[0] - bw / 2, o[1] + bw / 2, o[2] - bh / 2);
|
vec3_t p5 = vec3(o.x - bw / 2, o.y + bw / 2, o.z - bh / 2);
|
||||||
vec3_t p6 = vec3(o[0] + bw / 2, o[1] + bw / 2, o[2] - bh / 2);
|
vec3_t p6 = vec3(o.x + bw / 2, o.y + bw / 2, o.z - bh / 2);
|
||||||
vec3_t p7 = vec3(o[0] - bw / 2, o[1] - bw / 2, o[2] - bh / 2);
|
vec3_t p7 = vec3(o.x - bw / 2, o.y - bw / 2, o.z - bh / 2);
|
||||||
vec3_t p8 = vec3(o[0] + bw / 2, o[1] - bw / 2, o[2] - bh / 2);
|
vec3_t p8 = vec3(o.x + bw / 2, o.y - bw / 2, o.z - bh / 2);
|
||||||
|
|
||||||
vec2_t s1, s2, s3, s4, s5, s6, s7, s8;
|
vec2_t s1, s2, s3, s4, s5, s6, s7, s8;
|
||||||
if (!world_to_screen(p1, s1) || !world_to_screen(p2, s2) ||
|
if (!world_to_screen(p1, s1) || !world_to_screen(p2, s2) ||
|
||||||
@@ -78,8 +78,8 @@ static bool gl_draw2dbox(vec3_t o, int bh) {
|
|||||||
const rgb_t out_col = { 0, 0, 0 }; /* Outline */
|
const rgb_t out_col = { 0, 0, 0 }; /* Outline */
|
||||||
|
|
||||||
/* Get top and bottom of player from origin with box height */
|
/* Get top and bottom of player from origin with box height */
|
||||||
const vec3_t bot = vec3(o[0], o[1], o[2] - bh / 2);
|
const vec3_t bot = vec3(o.x, o.y, o.z - bh / 2);
|
||||||
const vec3_t top = vec3(o[0], o[1], o[2] + bh / 2);
|
const vec3_t top = vec3(o.x, o.y, o.z + bh / 2);
|
||||||
|
|
||||||
vec2_t s_bot, s_top;
|
vec2_t s_bot, s_top;
|
||||||
if (!world_to_screen(bot, s_bot) || !world_to_screen(top, s_top))
|
if (!world_to_screen(bot, s_bot) || !world_to_screen(top, s_top))
|
||||||
@@ -98,7 +98,7 @@ static bool gl_draw2dbox(vec3_t o, int bh) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void esp(void) {
|
void esp(void) {
|
||||||
const int setting = (int)cv_esp->value;
|
const int setting = (int)dz_esp->value;
|
||||||
if (setting == ESP_OFF)
|
if (setting == ESP_OFF)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -121,7 +121,7 @@ void esp(void) {
|
|||||||
continue;
|
continue;
|
||||||
|
|
||||||
/* Draw name on top of the player. */
|
/* Draw name on top of the player. */
|
||||||
vec3_t top = vec3(ent->origin[0], ent->origin[1], ent->origin[2] + bh);
|
vec3_t top = vec3(ent->origin.x, ent->origin.y, ent->origin.z + bh);
|
||||||
vec2_t s_top;
|
vec2_t s_top;
|
||||||
|
|
||||||
if (!world_to_screen(top, s_top))
|
if (!world_to_screen(top, s_top))
|
||||||
|
|||||||
@@ -26,7 +26,11 @@ void correct_movement(usercmd_t* cmd, vec3_t old_angles);
|
|||||||
extern visible_flags visible_mode;
|
extern visible_flags visible_mode;
|
||||||
bool chams(void* this_ptr);
|
bool chams(void* this_ptr);
|
||||||
|
|
||||||
|
/* src/features/aim.c */
|
||||||
|
void aimbot(usercmd_t* cmd);
|
||||||
|
|
||||||
/* src/features/misc.c */
|
/* src/features/misc.c */
|
||||||
void custom_crosshair(void);
|
void custom_crosshair(void);
|
||||||
|
void bullet_tracers(usercmd_t* cmd);
|
||||||
|
|
||||||
#endif /* FEATURES_H_ */
|
#endif /* FEATURES_H_ */
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ void custom_crosshair(void) {
|
|||||||
int my = game_info->m_height / 2;
|
int my = game_info->m_height / 2;
|
||||||
|
|
||||||
/* The real length is sqrt(2 * (len^2)) */
|
/* The real length is sqrt(2 * (len^2)) */
|
||||||
const int len = cv_crosshair->value;
|
const int len = dz_crosshair->value;
|
||||||
const int gap = 1;
|
const int gap = 1;
|
||||||
const float w = 1;
|
const float w = 1;
|
||||||
const rgb_t col = { 255, 255, 255 };
|
const rgb_t col = { 255, 255, 255 };
|
||||||
@@ -29,3 +29,30 @@ void custom_crosshair(void) {
|
|||||||
gl_drawline(mx - gap, my + gap, mx - gap - len, my + gap + len, w, col);
|
gl_drawline(mx - gap, my + gap, mx - gap - len, my + gap + len, w, col);
|
||||||
gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col);
|
gl_drawline(mx + gap, my + gap, mx + gap + len, my + gap + len, w, col);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void bullet_tracers(usercmd_t* cmd) {
|
||||||
|
/* Only draw if we are holding attack and we can shoot */
|
||||||
|
if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() ||
|
||||||
|
!is_alive(localplayer))
|
||||||
|
return;
|
||||||
|
|
||||||
|
/* Get player eye pos, start of tracer */
|
||||||
|
vec3_t view_height;
|
||||||
|
i_engine->pEventAPI->EV_LocalPlayerViewheight(view_height);
|
||||||
|
vec3_t local_eyes = vec_add(localplayer->origin, view_height);
|
||||||
|
|
||||||
|
/* Get forward vector from viewangles */
|
||||||
|
vec3_t fwd;
|
||||||
|
i_engine->pfnAngleVectors(cmd->viewangles, fwd, NULL, NULL);
|
||||||
|
|
||||||
|
const int tracer_len = 3000;
|
||||||
|
vec3_t end;
|
||||||
|
end.x = local_eyes.x + fwd.x * tracer_len;
|
||||||
|
end.y = local_eyes.y + fwd.y * tracer_len;
|
||||||
|
end.z = local_eyes.z + fwd.z * tracer_len;
|
||||||
|
|
||||||
|
/* NOTE: Change tracer settings here */
|
||||||
|
const float w = 0.8;
|
||||||
|
const float time = 2;
|
||||||
|
draw_tracer(local_eyes, end, (rgb_t){ 66, 165, 245 }, 1, w, time);
|
||||||
|
}
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ static void autostrafe_rage(usercmd_t* cmd) {
|
|||||||
/* TODO: Get at runtime */
|
/* TODO: Get at runtime */
|
||||||
const float sv_airaccelerate = 10.0f;
|
const float sv_airaccelerate = 10.0f;
|
||||||
const float sv_maxspeed = 320.0f;
|
const float sv_maxspeed = 320.0f;
|
||||||
const float cl_forwardspeed = 400.0f;
|
const float cl_forwardspeed = 425.0f;
|
||||||
const float cl_sidespeed = 400.0f;
|
const float cl_sidespeed = 400.0f;
|
||||||
|
|
||||||
float speed = vec_len2d(i_pmove->velocity);
|
float speed = vec_len2d(i_pmove->velocity);
|
||||||
@@ -53,8 +53,8 @@ static void autostrafe_rage(usercmd_t* cmd) {
|
|||||||
i_engine->GetViewAngles(viewangles);
|
i_engine->GetViewAngles(viewangles);
|
||||||
|
|
||||||
/* Get our desired angles and delta */
|
/* Get our desired angles and delta */
|
||||||
float yaw = DEG2RAD(viewangles[1]);
|
float yaw = DEG2RAD(viewangles.y);
|
||||||
float vel_dir = atan2f(i_pmove->velocity[1], i_pmove->velocity[0]) - yaw;
|
float vel_dir = atan2f(i_pmove->velocity.y, i_pmove->velocity.x) - yaw;
|
||||||
float target_ang = atan2f(-cmd->sidemove, cmd->forwardmove);
|
float target_ang = atan2f(-cmd->sidemove, cmd->forwardmove);
|
||||||
float delta = angle_delta_rad(vel_dir, target_ang);
|
float delta = angle_delta_rad(vel_dir, target_ang);
|
||||||
|
|
||||||
@@ -82,7 +82,7 @@ void bhop(usercmd_t* cmd) {
|
|||||||
|
|
||||||
/* Autostrafe if enabled. Check if we are in the air and holding space. */
|
/* Autostrafe if enabled. Check if we are in the air and holding space. */
|
||||||
if (is_jumping) {
|
if (is_jumping) {
|
||||||
switch ((int)cv_autostrafe->value) {
|
switch ((int)dz_autostrafe->value) {
|
||||||
case 1:
|
case 1:
|
||||||
autostrafe_rage(cmd);
|
autostrafe_rage(cmd);
|
||||||
break;
|
break;
|
||||||
@@ -101,8 +101,8 @@ void bhop(usercmd_t* cmd) {
|
|||||||
* https://github.com/deboogerxyz/ahc/blob/0492646e28dd7234a8cd431d37b152dc18a21b04/ahc.c#L377
|
* https://github.com/deboogerxyz/ahc/blob/0492646e28dd7234a8cd431d37b152dc18a21b04/ahc.c#L377
|
||||||
*/
|
*/
|
||||||
void correct_movement(usercmd_t* cmd, vec3_t old_angles) {
|
void correct_movement(usercmd_t* cmd, vec3_t old_angles) {
|
||||||
float old_y = old_angles[1] + (old_angles[1] < 0 ? 360 : 0);
|
float old_y = old_angles.y + (old_angles.y < 0 ? 360 : 0);
|
||||||
float new_y = cmd->viewangles[1] + (cmd->viewangles[1] < 0 ? 360 : 0);
|
float new_y = cmd->viewangles.y + (cmd->viewangles.y < 0 ? 360 : 0);
|
||||||
float delta = (new_y < old_y) ? fabsf(new_y - old_y)
|
float delta = (new_y < old_y) ? fabsf(new_y - old_y)
|
||||||
: 360 - fabsf(new_y - old_y);
|
: 360 - fabsf(new_y - old_y);
|
||||||
|
|
||||||
|
|||||||
68
src/game_detection.c
Normal file
68
src/game_detection.c
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
#include "include/game_detection.h"
|
||||||
|
#include <string.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
static GameType current_game = GAME_UNKNOWN;
|
||||||
|
|
||||||
|
GameType get_current_game(void) {
|
||||||
|
if (current_game != GAME_UNKNOWN) {
|
||||||
|
return current_game;
|
||||||
|
}
|
||||||
|
|
||||||
|
FILE *fp = fopen("/proc/self/cmdline", "r");
|
||||||
|
if (fp) {
|
||||||
|
char buf[1024];
|
||||||
|
size_t size = fread(buf, sizeof(char), sizeof(buf) - 1, fp);
|
||||||
|
fclose(fp);
|
||||||
|
|
||||||
|
if (size > 0) {
|
||||||
|
buf[size] = '\0';
|
||||||
|
|
||||||
|
char *gameTypeToken = NULL;
|
||||||
|
char *steamToken = NULL;
|
||||||
|
|
||||||
|
int tokensFound = 0;
|
||||||
|
|
||||||
|
for (char *token = buf; token < buf + size; token += strlen(token) + 1) {
|
||||||
|
tokensFound++;
|
||||||
|
|
||||||
|
if (strcmp(token, "-game") == 0) {
|
||||||
|
gameTypeToken = token + strlen(token) + 1;
|
||||||
|
} else if (strcmp(token, "-steam") == 0) {
|
||||||
|
steamToken = token;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gameTypeToken) {
|
||||||
|
if (strcmp(gameTypeToken, "cstrike") == 0) {
|
||||||
|
current_game = GAME_CS16;
|
||||||
|
} else if (strcmp(gameTypeToken, "dod") == 0) {
|
||||||
|
current_game = GAME_DAY_OF_DEFEAT;
|
||||||
|
} else if (strcmp(gameTypeToken, "tfc") == 0) {
|
||||||
|
current_game = GAME_TFC;
|
||||||
|
}
|
||||||
|
} else if (steamToken && tokensFound == 2) {
|
||||||
|
// If only `-steam` is found and no `-game`, with only two tokens, assume it's Half-Life 1
|
||||||
|
current_game = GAME_HALFLIFE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return current_game;
|
||||||
|
}
|
||||||
|
|
||||||
|
int IsCS16(void) {
|
||||||
|
return get_current_game() == GAME_CS16;
|
||||||
|
}
|
||||||
|
|
||||||
|
int IsHalfLife(void) {
|
||||||
|
return get_current_game() == GAME_HALFLIFE;
|
||||||
|
}
|
||||||
|
|
||||||
|
int IsDayOfDefeat(void) {
|
||||||
|
return get_current_game() == GAME_DAY_OF_DEFEAT;
|
||||||
|
}
|
||||||
|
|
||||||
|
int IsTFC(void) {
|
||||||
|
return get_current_game() == GAME_TFC;
|
||||||
|
}
|
||||||
@@ -8,7 +8,12 @@
|
|||||||
#include "include/sdk.h"
|
#include "include/sdk.h"
|
||||||
#include "include/util.h"
|
#include "include/util.h"
|
||||||
|
|
||||||
enum game_id this_game_id = HL;
|
game_id this_game_id = HL;
|
||||||
|
vec3_t g_punchAngles = { 0, 0, 0 };
|
||||||
|
|
||||||
|
/* Weapon info */
|
||||||
|
float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
|
||||||
|
int g_iClip = 0;
|
||||||
|
|
||||||
void* hw;
|
void* hw;
|
||||||
void** h_client;
|
void** h_client;
|
||||||
@@ -37,13 +42,13 @@ bool globals_init(void) {
|
|||||||
*/
|
*/
|
||||||
hw = dlopen("hw.so", RTLD_LAZY | RTLD_NOLOAD);
|
hw = dlopen("hw.so", RTLD_LAZY | RTLD_NOLOAD);
|
||||||
if (!hw) {
|
if (!hw) {
|
||||||
printf("hl-cheat: globals_init: can't open hw.so\n");
|
printf("goldsource-cheat: globals_init: can't open hw.so\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
h_client = (void**)dlsym(hw, "hClientDLL");
|
h_client = (void**)dlsym(hw, "hClientDLL");
|
||||||
if (!h_client) {
|
if (!h_client) {
|
||||||
printf("hl-cheat: globals_init: can't find hClientDLL\n");
|
printf("goldsource-cheat: globals_init: can't find hClientDLL\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -62,12 +67,12 @@ bool globals_init(void) {
|
|||||||
|
|
||||||
if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
|
if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
|
||||||
!i_studiomodelrenderer || !game_info) {
|
!i_studiomodelrenderer || !game_info) {
|
||||||
printf("hl-cheat: globals_init: couldn't load some symbols\n");
|
printf("goldsource-cheat: globals_init: couldn't load some symbols\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!protect_addr(i_studiomodelrenderer, PROT_READ | PROT_WRITE)) {
|
if (!protect_addr(i_studiomodelrenderer, PROT_READ | PROT_WRITE)) {
|
||||||
printf("hl-cheat: globals_init: couldn't unprotect address of SMR\n");
|
printf("goldsource-cheat: globals_init: couldn't unprotect address of SMR\n");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
41
src/hooks.c
41
src/hooks.c
@@ -11,6 +11,8 @@
|
|||||||
DECL_HOOK(CL_CreateMove);
|
DECL_HOOK(CL_CreateMove);
|
||||||
DECL_HOOK(HUD_Redraw);
|
DECL_HOOK(HUD_Redraw);
|
||||||
DECL_HOOK(StudioRenderModel);
|
DECL_HOOK(StudioRenderModel);
|
||||||
|
DECL_HOOK(CalcRefdef);
|
||||||
|
DECL_HOOK(HUD_PostRunCmd);
|
||||||
|
|
||||||
/* OpenGL hooks */
|
/* OpenGL hooks */
|
||||||
DECL_HOOK(glColor4f);
|
DECL_HOOK(glColor4f);
|
||||||
@@ -27,6 +29,8 @@ bool hooks_init(void) {
|
|||||||
HOOK(i_client, CL_CreateMove);
|
HOOK(i_client, CL_CreateMove);
|
||||||
HOOK(i_client, HUD_Redraw);
|
HOOK(i_client, HUD_Redraw);
|
||||||
HOOK(i_studiomodelrenderer, StudioRenderModel);
|
HOOK(i_studiomodelrenderer, StudioRenderModel);
|
||||||
|
HOOK(i_client, CalcRefdef);
|
||||||
|
HOOK(i_client, HUD_PostRunCmd);
|
||||||
|
|
||||||
/* OpenGL hooks */
|
/* OpenGL hooks */
|
||||||
GL_HOOK(glColor4f);
|
GL_HOOK(glColor4f);
|
||||||
@@ -58,6 +62,8 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
|||||||
localplayer = i_engine->GetLocalPlayer();
|
localplayer = i_engine->GetLocalPlayer();
|
||||||
|
|
||||||
bhop(cmd);
|
bhop(cmd);
|
||||||
|
aimbot(cmd);
|
||||||
|
bullet_tracers(cmd);
|
||||||
|
|
||||||
correct_movement(cmd, old_angles);
|
correct_movement(cmd, old_angles);
|
||||||
vec_clamp(cmd->viewangles);
|
vec_clamp(cmd->viewangles);
|
||||||
@@ -68,8 +74,10 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
|||||||
int h_HUD_Redraw(float time, int intermission) {
|
int h_HUD_Redraw(float time, int intermission) {
|
||||||
int ret = ORIGINAL(HUD_Redraw, time, intermission);
|
int ret = ORIGINAL(HUD_Redraw, time, intermission);
|
||||||
|
|
||||||
/* Watermark */
|
if (dz_watermark->value) {
|
||||||
engine_draw_text(5, 5, "8dcc/hl-cheat", (rgb_t){ 255, 255, 255 });
|
/* Watermark */
|
||||||
|
engine_draw_text(5, 5, "https://git.deadzone.lol/Wizzard/goldsource-cheat", (rgb_t){ 0, 255, 255 });
|
||||||
|
}
|
||||||
|
|
||||||
esp();
|
esp();
|
||||||
custom_crosshair();
|
custom_crosshair();
|
||||||
@@ -86,6 +94,31 @@ void h_StudioRenderModel(void* this_ptr) {
|
|||||||
|
|
||||||
/*----------------------------------------------------------------------------*/
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void h_CalcRefdef(ref_params_t* params) {
|
||||||
|
/* Store punch angles for CreateMove */
|
||||||
|
vec_copy(g_punchAngles, params->punchangle);
|
||||||
|
|
||||||
|
ORIGINAL(CalcRefdef, params);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void h_HUD_PostRunCmd(struct local_state_s* from, struct local_state_s* to,
|
||||||
|
struct usercmd_s* cmd, int runfuncs, double time,
|
||||||
|
unsigned int random_seed) {
|
||||||
|
ORIGINAL(HUD_PostRunCmd, from, to, cmd, runfuncs, time, random_seed);
|
||||||
|
|
||||||
|
/* Store attack information to check if we can shoot */
|
||||||
|
if (runfuncs) {
|
||||||
|
g_flNextAttack = to->client.m_flNextAttack;
|
||||||
|
g_flNextPrimaryAttack =
|
||||||
|
to->weapondata[to->client.m_iId].m_flNextPrimaryAttack;
|
||||||
|
g_iClip = to->weapondata[to->client.m_iId].m_iClip;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
||||||
/* This visible_mode variable is changed inside the chams() function, which
|
/* This visible_mode variable is changed inside the chams() function, which
|
||||||
* is called from the StudioRenderModel hook.
|
* is called from the StudioRenderModel hook.
|
||||||
@@ -131,8 +164,8 @@ void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
|||||||
/*----------------------------------------------------------------------------*/
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void h_CL_Move() {
|
void h_CL_Move() {
|
||||||
if (cv_clmove->value != 0) {
|
if (dz_clmove->value != 0) {
|
||||||
for (int i = 0; i < (int)cv_clmove->value; i++)
|
for (int i = 0; i < (int)dz_clmove->value; i++)
|
||||||
CALL_ORIGINAL(detour_data_clmove, clmove_type);
|
CALL_ORIGINAL(detour_data_clmove, clmove_type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
#include "sdk.h"
|
#include "sdk.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
|
|
||||||
#define CVAR_PREFIX "cv_"
|
#define CVAR_PREFIX "dz_"
|
||||||
#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
|
#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -16,25 +16,30 @@
|
|||||||
*
|
*
|
||||||
* prefix | meaning
|
* prefix | meaning
|
||||||
* -------+-------------------------------
|
* -------+-------------------------------
|
||||||
* cv_* | cvar variable
|
* dz_* | cvar variable
|
||||||
*/
|
*/
|
||||||
#define DECL_CVAR(name) cvar_t* cv_##name = NULL;
|
#define DECL_CVAR(name) cvar_t* dz_##name = NULL;
|
||||||
|
|
||||||
#define DECL_CVAR_EXTERN(name) extern cvar_t* cv_##name;
|
#define DECL_CVAR_EXTERN(name) extern cvar_t* dz_##name;
|
||||||
|
|
||||||
#define REGISTER_CVAR(name, value) \
|
#define REGISTER_CVAR(name, value) \
|
||||||
i_engine->pfnRegisterVariable(CVAR_PREFIX name, value, CVAR_HACK_ID);
|
dz_##name = \
|
||||||
|
i_engine->pfnRegisterVariable(CVAR_PREFIX #name, #value, CVAR_HACK_ID);
|
||||||
|
|
||||||
#define CVAR_ON(name) (cv_##name->value != 0.0f)
|
#define CVAR_ON(name) (dz_##name->value != 0.0f)
|
||||||
|
|
||||||
/*----------------------------------------------------------------------------*/
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
DECL_CVAR_EXTERN(bhop);
|
DECL_CVAR_EXTERN(bhop);
|
||||||
DECL_CVAR_EXTERN(autostrafe);
|
DECL_CVAR_EXTERN(autostrafe);
|
||||||
|
DECL_CVAR_EXTERN(aimbot);
|
||||||
|
DECL_CVAR_EXTERN(autoshoot);
|
||||||
DECL_CVAR_EXTERN(esp);
|
DECL_CVAR_EXTERN(esp);
|
||||||
DECL_CVAR_EXTERN(chams);
|
DECL_CVAR_EXTERN(chams);
|
||||||
DECL_CVAR_EXTERN(crosshair);
|
DECL_CVAR_EXTERN(crosshair);
|
||||||
|
DECL_CVAR_EXTERN(tracers);
|
||||||
DECL_CVAR_EXTERN(clmove);
|
DECL_CVAR_EXTERN(clmove);
|
||||||
|
DECL_CVAR_EXTERN(watermark);
|
||||||
|
|
||||||
/*----------------------------------------------------------------------------*/
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
|||||||
17
src/include/game_detection.h
Normal file
17
src/include/game_detection.h
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef _GAME_DETECT_H_
|
||||||
|
#define _GAME_DETECT_H_
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
GAME_UNKNOWN = 0,
|
||||||
|
GAME_HALFLIFE,
|
||||||
|
GAME_CS16,
|
||||||
|
GAME_TFC,
|
||||||
|
GAME_DAY_OF_DEFEAT
|
||||||
|
} GameType;
|
||||||
|
|
||||||
|
GameType get_current_game(void);
|
||||||
|
int IsCS16(void);
|
||||||
|
int IsHalfLife(void);
|
||||||
|
int IsDayOfDefeat(void);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -34,6 +34,9 @@ enum game_id {
|
|||||||
/*----------------------------------------------------------------------------*/
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
extern game_id this_game_id;
|
extern game_id this_game_id;
|
||||||
|
extern vec3_t g_punchAngles;
|
||||||
|
extern float g_flNextAttack, g_flNextPrimaryAttack;
|
||||||
|
extern int g_iClip;
|
||||||
|
|
||||||
extern void* hw;
|
extern void* hw;
|
||||||
extern void** h_client; /* hClientDLL hander */
|
extern void** h_client; /* hClientDLL hander */
|
||||||
|
|||||||
@@ -95,6 +95,10 @@ void hooks_restore(void);
|
|||||||
DECL_HOOK_EXTERN(void, CL_CreateMove, float, usercmd_t*, int);
|
DECL_HOOK_EXTERN(void, CL_CreateMove, float, usercmd_t*, int);
|
||||||
DECL_HOOK_EXTERN(int, HUD_Redraw, float, int);
|
DECL_HOOK_EXTERN(int, HUD_Redraw, float, int);
|
||||||
DECL_HOOK_EXTERN(void, StudioRenderModel, void*);
|
DECL_HOOK_EXTERN(void, StudioRenderModel, void*);
|
||||||
|
DECL_HOOK_EXTERN(void, CalcRefdef, ref_params_t*);
|
||||||
|
DECL_HOOK_EXTERN(void, HUD_PostRunCmd, struct local_state_s*,
|
||||||
|
struct local_state_s*, struct usercmd_s*, int, double,
|
||||||
|
unsigned int);
|
||||||
|
|
||||||
/* OpenGL hooks */
|
/* OpenGL hooks */
|
||||||
DECL_HOOK_EXTERN(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat);
|
DECL_HOOK_EXTERN(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#define MAIN_H_
|
#define MAIN_H_
|
||||||
|
|
||||||
void load(void);
|
void load(void);
|
||||||
|
void unload(void);
|
||||||
void self_unload(void);
|
void self_unload(void);
|
||||||
|
|
||||||
#endif /* MAIN_H_ */
|
#endif /* MAIN_H_ */
|
||||||
|
|||||||
@@ -11,6 +11,9 @@
|
|||||||
#include "sdk/cl_dll/wrect.h"
|
#include "sdk/cl_dll/wrect.h"
|
||||||
#include "sdk/cl_dll/cl_dll.h"
|
#include "sdk/cl_dll/cl_dll.h"
|
||||||
|
|
||||||
|
/* event_api_s */
|
||||||
|
#include "sdk/common/event_api.h"
|
||||||
|
|
||||||
/* usercmd_t */
|
/* usercmd_t */
|
||||||
#include "sdk/common/usercmd.h"
|
#include "sdk/common/usercmd.h"
|
||||||
|
|
||||||
@@ -32,6 +35,9 @@
|
|||||||
/* engine_studio_api_t */
|
/* engine_studio_api_t */
|
||||||
#include "sdk/common/r_studioint.h"
|
#include "sdk/common/r_studioint.h"
|
||||||
|
|
||||||
|
typedef float matrix_3x4[3][4];
|
||||||
|
typedef matrix_3x4 bone_matrix[128];
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Credits:
|
* Credits:
|
||||||
* https://github.com/UnkwUsr/hlhax/blob/26491984996c8389efec977ed940c5a67a0ecca4/src/sdk.h#L45
|
* https://github.com/UnkwUsr/hlhax/blob/26491984996c8389efec977ed940c5a67a0ecca4/src/sdk.h#L45
|
||||||
@@ -56,7 +62,7 @@ typedef struct cl_clientfuncs_s {
|
|||||||
void (*CL_CameraOffset)(float* ofs);
|
void (*CL_CameraOffset)(float* ofs);
|
||||||
struct kbutton_s* (*KB_Find)(const char* name);
|
struct kbutton_s* (*KB_Find)(const char* name);
|
||||||
void (*CAM_Think)(void);
|
void (*CAM_Think)(void);
|
||||||
void (*V_CalcRefdef)(struct ref_params_s* pparams);
|
void (*CalcRefdef)(struct ref_params_s* pparams);
|
||||||
int (*HUD_AddEntity)(int type, struct cl_entity_s* ent,
|
int (*HUD_AddEntity)(int type, struct cl_entity_s* ent,
|
||||||
const char* modelname);
|
const char* modelname);
|
||||||
|
|
||||||
|
|||||||
@@ -14,28 +14,42 @@ typedef struct {
|
|||||||
uint8_t r, g, b;
|
uint8_t r, g, b;
|
||||||
} rgb_t;
|
} rgb_t;
|
||||||
|
|
||||||
#define DEG2RAD(n) ((n)*M_PI / 180.0)
|
#define DEG2RAD(n) ((n)*M_PI / 180.0f)
|
||||||
|
#define RAD2DEG(n) ((n)*180.0f / M_PI)
|
||||||
#define CLAMP(val, min, max) \
|
#define CLAMP(val, min, max) \
|
||||||
(((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
|
(((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
|
||||||
|
|
||||||
#define gl_drawline_points(p0, p1, w, col) \
|
#define gl_drawline_points(p0, p1, w, col) \
|
||||||
gl_drawline(p0[0], p0[1], p1[0], p1[1], w, col);
|
gl_drawline(p0[0], p0[1], p1[0], p1[1], w, col);
|
||||||
|
|
||||||
|
/* Use indexes so it works for float[] as well as vec3_t */
|
||||||
|
#define vec_copy(dst, src) \
|
||||||
|
dst[0] = src[0]; \
|
||||||
|
dst[1] = src[1]; \
|
||||||
|
dst[2] = src[2];
|
||||||
|
|
||||||
/*----------------------------------------------------------------------------*/
|
/*----------------------------------------------------------------------------*/
|
||||||
|
|
||||||
cl_entity_t* get_player(int ent_idx);
|
cl_entity_t* get_player(int ent_idx);
|
||||||
bool is_alive(cl_entity_t* ent);
|
bool is_alive(cl_entity_t* ent);
|
||||||
bool valid_player(cl_entity_t* ent);
|
bool valid_player(cl_entity_t* ent);
|
||||||
bool is_friend(cl_entity_t* ent);
|
bool is_friend(cl_entity_t* ent);
|
||||||
|
bool can_shoot(void);
|
||||||
char* get_name(int ent_idx);
|
char* get_name(int ent_idx);
|
||||||
game_id get_cur_game(void);
|
game_id get_cur_game(void);
|
||||||
vec3_t vec3(float x, float y, float z);
|
vec3_t vec3(float x, float y, float z);
|
||||||
|
vec3_t vec_add(vec3_t a, vec3_t b);
|
||||||
|
vec3_t vec_sub(vec3_t a, vec3_t b);
|
||||||
bool vec_is_zero(vec3_t v);
|
bool vec_is_zero(vec3_t v);
|
||||||
float vec_len2d(vec3_t v);
|
float vec_len2d(vec3_t v);
|
||||||
void vec_clamp(vec3_t v);
|
void vec_clamp(vec3_t v);
|
||||||
|
void vec_norm(vec3_t v);
|
||||||
float angle_delta_rad(float a, float b);
|
float angle_delta_rad(float a, float b);
|
||||||
|
vec3_t vec_to_ang(vec3_t v);
|
||||||
|
vec3_t matrix_3x4_origin(matrix_3x4 m);
|
||||||
bool world_to_screen(vec3_t vec, vec2_t screen);
|
bool world_to_screen(vec3_t vec, vec2_t screen);
|
||||||
void engine_draw_text(int x, int y, char* s, rgb_t c);
|
void engine_draw_text(int x, int y, char* s, rgb_t c);
|
||||||
|
void draw_tracer(vec3_t start, vec3_t end, rgb_t c, float a, float w, float t);
|
||||||
void gl_drawbox(int x, int y, int w, int h, rgb_t c);
|
void gl_drawbox(int x, int y, int w, int h, rgb_t c);
|
||||||
void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
|
void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
|
||||||
bool protect_addr(void* ptr, int new_flags);
|
bool protect_addr(void* ptr, int new_flags);
|
||||||
|
|||||||
42
src/main.c
42
src/main.c
@@ -8,30 +8,31 @@
|
|||||||
#include "include/cvars.h"
|
#include "include/cvars.h"
|
||||||
#include "include/hooks.h"
|
#include "include/hooks.h"
|
||||||
#include "include/util.h"
|
#include "include/util.h"
|
||||||
|
#include "include/game_detection.h"
|
||||||
|
|
||||||
static bool loaded = false;
|
static bool loaded = false;
|
||||||
|
|
||||||
__attribute__((constructor)) /* Entry point when injected */
|
__attribute__((constructor)) /* Entry point when injected */
|
||||||
void load(void) {
|
void load(void) {
|
||||||
printf("hl-cheat injected!\n");
|
printf("goldsource-cheat injected!\n");
|
||||||
|
|
||||||
/* Initialize globals/interfaces */
|
/* Initialize globals/interfaces */
|
||||||
if (!globals_init()) {
|
if (!globals_init()) {
|
||||||
fprintf(stderr, "hl-cheat: load: error loading globals, aborting\n");
|
fprintf(stderr, "goldsource-cheat: load: error loading globals, aborting\n");
|
||||||
self_unload();
|
self_unload();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Create cvars for settings */
|
/* Create cvars for settings */
|
||||||
if (!cvars_init()) {
|
if (!cvars_init()) {
|
||||||
fprintf(stderr, "hl-cheat: load: error creating cvars, aborting\n");
|
fprintf(stderr, "goldsource-cheat: load: error creating cvars, aborting\n");
|
||||||
self_unload();
|
self_unload();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Hook functions */
|
/* Hook functions */
|
||||||
if (!hooks_init()) {
|
if (!hooks_init()) {
|
||||||
fprintf(stderr, "hl-cheat: load: error hooking functions, aborting\n");
|
fprintf(stderr, "goldsource-cheat: load: error hooking functions, aborting\n");
|
||||||
self_unload();
|
self_unload();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -39,13 +40,40 @@ void load(void) {
|
|||||||
/* Get game version after injecting */
|
/* Get game version after injecting */
|
||||||
this_game_id = get_cur_game();
|
this_game_id = get_cur_game();
|
||||||
|
|
||||||
i_engine->pfnClientCmd("echo \"hl-cheat loaded successfully!\"");
|
i_engine->pfnClientCmd("echo \"goldsource-cheat loaded successfully!\"");
|
||||||
|
i_engine->pfnClientCmd("echo \"Deadzone rulez!\"");
|
||||||
|
i_engine->pfnClientCmd("echo \"https://git.deadzone.lol/Wizzard/goldsource-cheat\"");
|
||||||
|
|
||||||
|
|
||||||
|
GameType game = get_current_game();
|
||||||
|
switch(game) {
|
||||||
|
case GAME_HALFLIFE:
|
||||||
|
i_engine->pfnClientCmd("echo \"Detected Game: Half-Life 1\"");
|
||||||
|
break;
|
||||||
|
case GAME_CS16:
|
||||||
|
i_engine->pfnClientCmd("echo \"Detected Game: Counter-Strike 1.6\"");
|
||||||
|
break;
|
||||||
|
case GAME_DAY_OF_DEFEAT:
|
||||||
|
i_engine->pfnClientCmd("echo \"Detected Game: Day of Defeat\"");
|
||||||
|
break;
|
||||||
|
case GAME_TFC:
|
||||||
|
i_engine->pfnClientCmd("echo \"Detected Game: Team Fortress Classic\"");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
i_engine->pfnClientCmd("echo \"Detected Game: Unknown Game\"");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
loaded = true;
|
loaded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
__attribute__((destructor)) /* Entry point when unloaded */
|
__attribute__((destructor)) /* Entry point when unloaded */
|
||||||
void unload() {
|
void unload(void) {
|
||||||
if (loaded) {
|
if (loaded) {
|
||||||
/* TODO: Remove our cvars */
|
/* TODO: Remove our cvars */
|
||||||
|
|
||||||
@@ -55,7 +83,7 @@ void unload() {
|
|||||||
GL_UNHOOK(glColor4f); /* Manually restore OpenGL hooks here */
|
GL_UNHOOK(glColor4f); /* Manually restore OpenGL hooks here */
|
||||||
}
|
}
|
||||||
|
|
||||||
printf("hl-cheat unloaded.\n\n");
|
printf("goldsource-cheat unloaded.\n\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
void self_unload(void) {
|
void self_unload(void) {
|
||||||
|
|||||||
80
src/util.c
80
src/util.c
@@ -63,6 +63,11 @@ bool is_friend(cl_entity_t* ent) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool can_shoot(void) {
|
||||||
|
return g_iClip > 0 && g_flNextAttack <= 0.0f &&
|
||||||
|
g_flNextPrimaryAttack <= 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
char* get_name(int ent_idx) {
|
char* get_name(int ent_idx) {
|
||||||
hud_player_info_t info;
|
hud_player_info_t info;
|
||||||
i_engine->pfnGetPlayerInfo(ent_idx, &info);
|
i_engine->pfnGetPlayerInfo(ent_idx, &info);
|
||||||
@@ -93,15 +98,35 @@ game_id get_cur_game(void) {
|
|||||||
vec3_t vec3(float x, float y, float z) {
|
vec3_t vec3(float x, float y, float z) {
|
||||||
vec3_t ret;
|
vec3_t ret;
|
||||||
|
|
||||||
ret[0] = x;
|
ret.x = x;
|
||||||
ret[1] = y;
|
ret.y = y;
|
||||||
ret[2] = z;
|
ret.z = z;
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3_t vec_add(vec3_t a, vec3_t b) {
|
||||||
|
vec3_t ret;
|
||||||
|
|
||||||
|
ret.x = a.x + b.x;
|
||||||
|
ret.y = a.y + b.y;
|
||||||
|
ret.z = a.z + b.z;
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3_t vec_sub(vec3_t a, vec3_t b) {
|
||||||
|
vec3_t ret;
|
||||||
|
|
||||||
|
ret.x = a.x - b.x;
|
||||||
|
ret.y = a.y - b.y;
|
||||||
|
ret.z = a.z - b.z;
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool vec_is_zero(vec3_t v) {
|
bool vec_is_zero(vec3_t v) {
|
||||||
return v[0] == 0.0f && v[1] == 0.0f && v[2] == 0.0f;
|
return v.x == 0.0f && v.y == 0.0f && v.z == 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float vec_len2d(vec3_t v) {
|
float vec_len2d(vec3_t v) {
|
||||||
@@ -109,9 +134,15 @@ float vec_len2d(vec3_t v) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void vec_clamp(vec3_t v) {
|
void vec_clamp(vec3_t v) {
|
||||||
v[0] = CLAMP(v[0], -89.0f, 89.0f);
|
v.x = CLAMP(v.x, -89.0f, 89.0f);
|
||||||
v[1] = CLAMP(remainderf(v[1], 360.0f), -180.0f, 180.0f); /* v.y % 360 */
|
v.y = CLAMP(remainderf(v.y, 360.0f), -180.0f, 180.0f); /* v.y % 360 */
|
||||||
v[2] = CLAMP(v[2], -50.0f, 50.0f);
|
v.z = CLAMP(v.z, -50.0f, 50.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void vec_norm(vec3_t v) {
|
||||||
|
v.x = isfinite(v.x) ? remainder(v.x, 360) : 0;
|
||||||
|
v.y = isfinite(v.y) ? remainder(v.y, 360) : 0;
|
||||||
|
v.z = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
float angle_delta_rad(float a, float b) {
|
float angle_delta_rad(float a, float b) {
|
||||||
@@ -125,6 +156,26 @@ float angle_delta_rad(float a, float b) {
|
|||||||
return delta;
|
return delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vec3_t vec_to_ang(vec3_t v) {
|
||||||
|
vec3_t ret;
|
||||||
|
|
||||||
|
ret.x = RAD2DEG(atan2(-v.z, hypot(v.x, v.y)));
|
||||||
|
ret.y = RAD2DEG(atan2(v.y, v.x));
|
||||||
|
ret.z = 0.0f;
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3_t matrix_3x4_origin(matrix_3x4 m) {
|
||||||
|
vec3_t ret;
|
||||||
|
|
||||||
|
ret.x = m[0][3];
|
||||||
|
ret.y = m[1][3];
|
||||||
|
ret.z = m[2][3];
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
bool world_to_screen(vec3_t vec, vec2_t screen) {
|
bool world_to_screen(vec3_t vec, vec2_t screen) {
|
||||||
if (vec_is_zero(vec))
|
if (vec_is_zero(vec))
|
||||||
return false;
|
return false;
|
||||||
@@ -158,6 +209,19 @@ void engine_draw_text(int x, int y, char* s, rgb_t c) {
|
|||||||
i_engine->pfnDrawConsoleString(x, y, s);
|
i_engine->pfnDrawConsoleString(x, y, s);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw_tracer(vec3_t start, vec3_t end, rgb_t c, float a, float w,
|
||||||
|
float time) {
|
||||||
|
static const char* MDL_STR = "sprites/laserbeam.spr";
|
||||||
|
static int beam_idx = i_engine->pEventAPI->EV_FindModelIndex(MDL_STR);
|
||||||
|
|
||||||
|
float r = c.r / 255.f;
|
||||||
|
float g = c.g / 255.f;
|
||||||
|
float b = c.b / 255.f;
|
||||||
|
|
||||||
|
i_engine->pEfxAPI->R_BeamPoints(start, end, beam_idx, time, w, 0, a, 0, 0,
|
||||||
|
0, r, g, b);
|
||||||
|
}
|
||||||
|
|
||||||
void gl_drawbox(int x, int y, int w, int h, rgb_t c) {
|
void gl_drawbox(int x, int y, int w, int h, rgb_t c) {
|
||||||
/* Line width */
|
/* Line width */
|
||||||
const int lw = 1;
|
const int lw = 1;
|
||||||
@@ -207,7 +271,7 @@ bool protect_addr(void* ptr, int new_flags) {
|
|||||||
int pgsz = getpagesize();
|
int pgsz = getpagesize();
|
||||||
|
|
||||||
if (mprotect(p, pgsz, new_flags) == -1) {
|
if (mprotect(p, pgsz, new_flags) == -1) {
|
||||||
printf("hl-cheat: error protecting %p\n", ptr);
|
printf("goldsource-cheat: error protecting %p\n", ptr);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user