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release2
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2
Makefile
2
Makefile
@@ -5,7 +5,7 @@ INCLUDES=-Isrc/include/sdk/common -Isrc/include/sdk/public -Isrc/include/sdk/pm_
|
||||
CFLAGS=-Wall -Wextra -Wno-write-strings -m32 -fPIC $(INCLUDES)
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||||
LDFLAGS=-lm
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||||
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||||
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o
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||||
OBJS=obj/main.c.o obj/globals.c.o obj/cvars.c.o obj/hooks.c.o obj/detour.c.o obj/util.c.o obj/features/movement.c.o obj/features/esp.c.o obj/features/chams.c.o obj/features/aim.c.o obj/features/misc.c.o obj/game_detection.c.o
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BIN=libhlcheat.so
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||||
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||||
.PHONY: clean all inject
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||||
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||||
48
README.org
48
README.org
@@ -1,14 +1,20 @@
|
||||
#+title: Half-Life cheat
|
||||
#+options: toc:nil
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||||
#+startup: showeverything
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||||
#+author: 8dcc
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#+author: Wizzard (Original arthur: [[https://github.com/8dcc/][8dcc]])
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||||
|
||||
*Linux cheat for Half-Life 1 (and goldsrc).*
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||||
*Linux cheat for goldsrc games.*
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||||
|
||||
#+TOC: headlines 2
|
||||
|
||||
* Description
|
||||
Simple linux cheat for Half-Life 1 (and most /goldsrc/ games) made in C.
|
||||
Simple linux cheat for most goldsrc games, made in C.
|
||||
|
||||
Supported games:
|
||||
- [[https://store.steampowered.com/app/70/HalfLife/][Half-Life 1]]
|
||||
- [[https://store.steampowered.com/app/10/CounterStrike/][Counter-Strike 1.6]]
|
||||
- [[https://store.steampowered.com/app/20/Team_Fortress_Classic/][Team Fortress Classic]]
|
||||
- [[https://store.steampowered.com/app/30/Day_of_Defeat/][Day of Defeat]]
|
||||
|
||||
This project was heavily inspired by [[https://github.com/UnkwUsr/hlhax][UnkwUsr/hlhax]], and would not have been
|
||||
possible without his help. Make sure to check out his repo too.
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||||
@@ -19,34 +25,44 @@ Also make sure to check out [[https://github.com/deboogerxyz/ahc][deboogerxyz/ah
|
||||
|
||||
| Feature | Command | Values (0..n) |
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|------------+---------------+------------------------|
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| Bhop | =cv_bhop= | off/on |
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| Autostrafe | =cv_autostrafe= | off/rage/legit |
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| Aimbot | =cv_aimbot= | off/fov* |
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| ESP | =cv_esp= | off/3d-box/name/all |
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||||
| Chams | =cv_chams= | off/players/hands/all* |
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||||
| Crosshair | =cv_crosshair= | off/length |
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||||
| Tracers | =cv_tracers= | off/on* |
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||||
| Bhop | =dz_bhop= | off/on |
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| Autostrafe | =dz_autostrafe= | off/rage/legit |
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| Aimbot | =dz_aimbot= | off/fov* |
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| Autoshoot | =dz_autoshoot= | off/on* |
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| ESP | =dz_esp= | off/3d-box/name/all |
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| Chams | =dz_chams= | off/players/hands/all* |
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| Crosshair | =dz_crosshair= | off/length |
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| Tracers | =dz_tracers= | off/on* |
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#+begin_quote
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*Note:* Aimbot FOV goes from 0 (off) to 180 (all enemies)
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#+end_quote
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||||
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||||
#+begin_quote
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*Note:* If =dz_autoshoot= is enabled, and =dz_aimbot= is enabled, it will stop
|
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attacking if there is no visible target.
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#+end_quote
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||||
#+begin_quote
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||||
*Note:* Chams color can be changed from the =h_glColor4f()= function inside
|
||||
[[https://github.com/8dcc/hl-cheat/blob/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
|
||||
[[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/hooks.c][src/hooks.c]]. Since this cheat is not hard to compile, I rather have less
|
||||
console variables than more customization at runtime.
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||||
#+end_quote
|
||||
|
||||
#+begin_quote
|
||||
*Note:* Bullet tracer color, width and time can be changed at the bottom of the
|
||||
=bullet_tracers()= function inside [[https://github.com/8dcc/hl-cheat/blob/main/src/features/misc.c][src/features/misc.c]]. See previous chams note.
|
||||
=bullet_tracers()= function inside [[https://git.deadzone.lol/Wizzard/goldsource-cheat/src/branch/main/src/features/misc.c][src/features/misc.c]]. See previous chams note.
|
||||
#+end_quote
|
||||
|
||||
#+begin_quote
|
||||
*Note:* You can disable the watermark with dz_watermark 0
|
||||
#+end_quote
|
||||
|
||||
* Building
|
||||
#+begin_src console
|
||||
$ git clone --recurse-submodules https://github.com/8dcc/hl-cheat
|
||||
$ cd hl-cheat
|
||||
$ git clone --recurse-submodules https://git.deadzone.lol/Wizzard/goldsource-cheat
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||||
$ cd goldsource-cheat
|
||||
$ make
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||||
...
|
||||
#+end_src
|
||||
@@ -55,7 +71,7 @@ Note that you will need to clone with =--recurse-submodules= for the sdk. If you
|
||||
have already cloned it, you can just:
|
||||
|
||||
#+begin_src console
|
||||
$ cd hl-cheat
|
||||
$ cd goldsource-cheat
|
||||
$ git submodule update --init --recursive
|
||||
#+end_src
|
||||
|
||||
@@ -68,5 +84,5 @@ $ ./injector.sh
|
||||
|
||||
...
|
||||
|
||||
hl-cheat loaded!
|
||||
goldsource-cheat loaded!
|
||||
#+end_src
|
||||
|
||||
@@ -30,7 +30,7 @@ if [ "$1" == "unload" ]; then
|
||||
fi
|
||||
|
||||
if grep -q "$libpath" "/proc/$pid/maps"; then
|
||||
echo -e "hl-cheat already loaded. Reloading...\n";
|
||||
echo -e "goldsource-cheat already loaded. Reloading...\n";
|
||||
|
||||
# 0x2 -> RTLD_NOW
|
||||
# 0x6 -> RTLD_LAZY | RTLD_NOLOAD
|
||||
|
||||
@@ -6,21 +6,25 @@
|
||||
DECL_CVAR(bhop);
|
||||
DECL_CVAR(autostrafe);
|
||||
DECL_CVAR(aimbot);
|
||||
DECL_CVAR(autoshoot);
|
||||
DECL_CVAR(esp);
|
||||
DECL_CVAR(chams);
|
||||
DECL_CVAR(crosshair);
|
||||
DECL_CVAR(tracers);
|
||||
DECL_CVAR(clmove);
|
||||
DECL_CVAR(watermark);
|
||||
|
||||
bool cvars_init(void) {
|
||||
REGISTER_CVAR(bhop, 1);
|
||||
REGISTER_CVAR(autostrafe, 0);
|
||||
REGISTER_CVAR(autostrafe, 1);
|
||||
REGISTER_CVAR(aimbot, 0);
|
||||
REGISTER_CVAR(autoshoot, 0); /* Only works with aimbot enabled */
|
||||
REGISTER_CVAR(esp, 3);
|
||||
REGISTER_CVAR(chams, 1);
|
||||
REGISTER_CVAR(crosshair, 0);
|
||||
REGISTER_CVAR(tracers, 0);
|
||||
REGISTER_CVAR(tracers, 1);
|
||||
REGISTER_CVAR(clmove, 0);
|
||||
REGISTER_CVAR(watermark, 1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "../include/util.h"
|
||||
|
||||
/* Game units to add to the entity origin to get the head */
|
||||
#define HEAD_OFFSET 0.8f
|
||||
#define HEAD_OFFSET 25.f
|
||||
|
||||
/* Scale factor for aim punch */
|
||||
#define AIM_PUNCH_MULT 2
|
||||
@@ -42,7 +42,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
||||
|
||||
/* These 2 vars are used to store the best target across iterations.
|
||||
* NOTE: The default value of best_fov will be the aimbot fov */
|
||||
float best_fov = cv_aimbot->value;
|
||||
float best_fov = dz_aimbot->value;
|
||||
vec3_t best_delta = { 0, 0, 0 };
|
||||
|
||||
for (int i = 1; i <= i_engine->GetMaxClients(); i++) {
|
||||
@@ -52,7 +52,10 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
||||
continue;
|
||||
|
||||
/* TODO: Get bones origin instead of calculating from ent origin */
|
||||
const vec3_t head_pos = vec_add(ent->origin, vec3(0, 0, HEAD_OFFSET));
|
||||
vec3_t head_pos = ent->origin;
|
||||
if (ent->curstate.usehull != 1) /* Get head if not crouched */
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||||
head_pos.z += HEAD_OFFSET;
|
||||
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||||
if (!is_visible(local_eyes, head_pos)) /* We can't see player */
|
||||
continue;
|
||||
|
||||
@@ -61,11 +64,10 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
||||
vec_norm(delta);
|
||||
|
||||
float fov = hypotf(delta.x, delta.y);
|
||||
if (fov > 360.0f) {
|
||||
if (fov > 360.0f)
|
||||
fov = remainderf(fov, 360.0f);
|
||||
if (fov > 180.0f)
|
||||
fov = 360.0f - fov;
|
||||
}
|
||||
|
||||
if (fov < best_fov) {
|
||||
best_fov = fov;
|
||||
@@ -77,7 +79,7 @@ static vec3_t get_closest_delta(vec3_t viewangles) {
|
||||
}
|
||||
|
||||
void aimbot(usercmd_t* cmd) {
|
||||
if (!CVAR_ON(aimbot) || !(cmd->buttons & IN_ATTACK))
|
||||
if (!CVAR_ON(aimbot) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
|
||||
return;
|
||||
|
||||
/* Calculate delta with the engine viewangles, not with the cmd ones */
|
||||
@@ -92,6 +94,9 @@ void aimbot(usercmd_t* cmd) {
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||||
engine_viewangles.x += best_delta.x;
|
||||
engine_viewangles.y += best_delta.y;
|
||||
engine_viewangles.z += best_delta.z;
|
||||
} else if (CVAR_ON(autoshoot)) {
|
||||
/* No valid target and we have autoshoot, don't shoot */
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||||
cmd->buttons &= ~IN_ATTACK;
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||||
}
|
||||
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||||
vec_copy(cmd->viewangles, engine_viewangles);
|
||||
|
||||
@@ -15,7 +15,7 @@ enum chams_settings {
|
||||
visible_flags visible_mode;
|
||||
|
||||
bool chams(void* this_ptr) {
|
||||
const int setting = cv_chams->value == 5.0f ? 7 : cv_chams->value;
|
||||
const int setting = dz_chams->value == 5.0f ? 7 : dz_chams->value;
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if (setting == DISABLED)
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||||
return false;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "../include/cvars.h"
|
||||
#include "../include/util.h"
|
||||
|
||||
/* For cv_esp */
|
||||
/* For dz_esp */
|
||||
enum esp_values {
|
||||
ESP_OFF = 0,
|
||||
ESP_BOX = 1,
|
||||
@@ -98,7 +98,7 @@ static bool gl_draw2dbox(vec3_t o, int bh) {
|
||||
}
|
||||
|
||||
void esp(void) {
|
||||
const int setting = (int)cv_esp->value;
|
||||
const int setting = (int)dz_esp->value;
|
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if (setting == ESP_OFF)
|
||||
return;
|
||||
|
||||
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||||
@@ -14,7 +14,7 @@ void custom_crosshair(void) {
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int my = game_info->m_height / 2;
|
||||
|
||||
/* The real length is sqrt(2 * (len^2)) */
|
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const int len = cv_crosshair->value;
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const int len = dz_crosshair->value;
|
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const int gap = 1;
|
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const float w = 1;
|
||||
const rgb_t col = { 255, 255, 255 };
|
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@@ -32,7 +32,8 @@ void custom_crosshair(void) {
|
||||
|
||||
void bullet_tracers(usercmd_t* cmd) {
|
||||
/* Only draw if we are holding attack and we can shoot */
|
||||
if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot())
|
||||
if (!CVAR_ON(tracers) || !(cmd->buttons & IN_ATTACK) || !can_shoot() ||
|
||||
!is_alive(localplayer))
|
||||
return;
|
||||
|
||||
/* Get player eye pos, start of tracer */
|
||||
|
||||
@@ -31,7 +31,7 @@ static void autostrafe_rage(usercmd_t* cmd) {
|
||||
/* TODO: Get at runtime */
|
||||
const float sv_airaccelerate = 10.0f;
|
||||
const float sv_maxspeed = 320.0f;
|
||||
const float cl_forwardspeed = 400.0f;
|
||||
const float cl_forwardspeed = 425.0f;
|
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const float cl_sidespeed = 400.0f;
|
||||
|
||||
float speed = vec_len2d(i_pmove->velocity);
|
||||
@@ -82,7 +82,7 @@ void bhop(usercmd_t* cmd) {
|
||||
|
||||
/* Autostrafe if enabled. Check if we are in the air and holding space. */
|
||||
if (is_jumping) {
|
||||
switch ((int)cv_autostrafe->value) {
|
||||
switch ((int)dz_autostrafe->value) {
|
||||
case 1:
|
||||
autostrafe_rage(cmd);
|
||||
break;
|
||||
|
||||
68
src/game_detection.c
Normal file
68
src/game_detection.c
Normal file
@@ -0,0 +1,68 @@
|
||||
#include "include/game_detection.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
|
||||
static GameType current_game = GAME_UNKNOWN;
|
||||
|
||||
GameType get_current_game(void) {
|
||||
if (current_game != GAME_UNKNOWN) {
|
||||
return current_game;
|
||||
}
|
||||
|
||||
FILE *fp = fopen("/proc/self/cmdline", "r");
|
||||
if (fp) {
|
||||
char buf[1024];
|
||||
size_t size = fread(buf, sizeof(char), sizeof(buf) - 1, fp);
|
||||
fclose(fp);
|
||||
|
||||
if (size > 0) {
|
||||
buf[size] = '\0';
|
||||
|
||||
char *gameTypeToken = NULL;
|
||||
char *steamToken = NULL;
|
||||
|
||||
int tokensFound = 0;
|
||||
|
||||
for (char *token = buf; token < buf + size; token += strlen(token) + 1) {
|
||||
tokensFound++;
|
||||
|
||||
if (strcmp(token, "-game") == 0) {
|
||||
gameTypeToken = token + strlen(token) + 1;
|
||||
} else if (strcmp(token, "-steam") == 0) {
|
||||
steamToken = token;
|
||||
}
|
||||
}
|
||||
|
||||
if (gameTypeToken) {
|
||||
if (strcmp(gameTypeToken, "cstrike") == 0) {
|
||||
current_game = GAME_CS16;
|
||||
} else if (strcmp(gameTypeToken, "dod") == 0) {
|
||||
current_game = GAME_DAY_OF_DEFEAT;
|
||||
} else if (strcmp(gameTypeToken, "tfc") == 0) {
|
||||
current_game = GAME_TFC;
|
||||
}
|
||||
} else if (steamToken && tokensFound == 2) {
|
||||
// If only `-steam` is found and no `-game`, with only two tokens, assume it's Half-Life 1
|
||||
current_game = GAME_HALFLIFE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return current_game;
|
||||
}
|
||||
|
||||
int IsCS16(void) {
|
||||
return get_current_game() == GAME_CS16;
|
||||
}
|
||||
|
||||
int IsHalfLife(void) {
|
||||
return get_current_game() == GAME_HALFLIFE;
|
||||
}
|
||||
|
||||
int IsDayOfDefeat(void) {
|
||||
return get_current_game() == GAME_DAY_OF_DEFEAT;
|
||||
}
|
||||
|
||||
int IsTFC(void) {
|
||||
return get_current_game() == GAME_TFC;
|
||||
}
|
||||
@@ -10,7 +10,10 @@
|
||||
|
||||
game_id this_game_id = HL;
|
||||
vec3_t g_punchAngles = { 0, 0, 0 };
|
||||
|
||||
/* Weapon info */
|
||||
float g_flNextAttack = 0.f, g_flNextPrimaryAttack = 0.f;
|
||||
int g_iClip = 0;
|
||||
|
||||
void* hw;
|
||||
void** h_client;
|
||||
@@ -39,13 +42,13 @@ bool globals_init(void) {
|
||||
*/
|
||||
hw = dlopen("hw.so", RTLD_LAZY | RTLD_NOLOAD);
|
||||
if (!hw) {
|
||||
printf("hl-cheat: globals_init: can't open hw.so\n");
|
||||
printf("goldsource-cheat: globals_init: can't open hw.so\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
h_client = (void**)dlsym(hw, "hClientDLL");
|
||||
if (!h_client) {
|
||||
printf("hl-cheat: globals_init: can't find hClientDLL\n");
|
||||
printf("goldsource-cheat: globals_init: can't find hClientDLL\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -64,12 +67,12 @@ bool globals_init(void) {
|
||||
|
||||
if (!i_engine || !i_client || !i_pmove || !i_enginestudio ||
|
||||
!i_studiomodelrenderer || !game_info) {
|
||||
printf("hl-cheat: globals_init: couldn't load some symbols\n");
|
||||
printf("goldsource-cheat: globals_init: couldn't load some symbols\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!protect_addr(i_studiomodelrenderer, PROT_READ | PROT_WRITE)) {
|
||||
printf("hl-cheat: globals_init: couldn't unprotect address of SMR\n");
|
||||
printf("goldsource-cheat: globals_init: couldn't unprotect address of SMR\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -74,8 +74,10 @@ void h_CL_CreateMove(float frametime, usercmd_t* cmd, int active) {
|
||||
int h_HUD_Redraw(float time, int intermission) {
|
||||
int ret = ORIGINAL(HUD_Redraw, time, intermission);
|
||||
|
||||
if (dz_watermark->value) {
|
||||
/* Watermark */
|
||||
engine_draw_text(5, 5, "8dcc/hl-cheat", (rgb_t){ 255, 255, 255 });
|
||||
engine_draw_text(5, 5, "https://git.deadzone.lol/Wizzard/goldsource-cheat", (rgb_t){ 0, 255, 255 });
|
||||
}
|
||||
|
||||
esp();
|
||||
custom_crosshair();
|
||||
@@ -111,6 +113,7 @@ void h_HUD_PostRunCmd(struct local_state_s* from, struct local_state_s* to,
|
||||
g_flNextAttack = to->client.m_flNextAttack;
|
||||
g_flNextPrimaryAttack =
|
||||
to->weapondata[to->client.m_iId].m_flNextPrimaryAttack;
|
||||
g_iClip = to->weapondata[to->client.m_iId].m_iClip;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,8 +164,8 @@ void h_glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
void h_CL_Move() {
|
||||
if (cv_clmove->value != 0) {
|
||||
for (int i = 0; i < (int)cv_clmove->value; i++)
|
||||
if (dz_clmove->value != 0) {
|
||||
for (int i = 0; i < (int)dz_clmove->value; i++)
|
||||
CALL_ORIGINAL(detour_data_clmove, clmove_type);
|
||||
}
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "sdk.h"
|
||||
#include "globals.h"
|
||||
|
||||
#define CVAR_PREFIX "cv_"
|
||||
#define CVAR_PREFIX "dz_"
|
||||
#define CVAR_HACK_ID 0x4000 /* (1<<14) One that is not in use by the game */
|
||||
|
||||
/*
|
||||
@@ -16,28 +16,30 @@
|
||||
*
|
||||
* prefix | meaning
|
||||
* -------+-------------------------------
|
||||
* cv_* | cvar variable
|
||||
* dz_* | cvar variable
|
||||
*/
|
||||
#define DECL_CVAR(name) cvar_t* cv_##name = NULL;
|
||||
#define DECL_CVAR(name) cvar_t* dz_##name = NULL;
|
||||
|
||||
#define DECL_CVAR_EXTERN(name) extern cvar_t* cv_##name;
|
||||
#define DECL_CVAR_EXTERN(name) extern cvar_t* dz_##name;
|
||||
|
||||
#define REGISTER_CVAR(name, value) \
|
||||
cv_##name = \
|
||||
dz_##name = \
|
||||
i_engine->pfnRegisterVariable(CVAR_PREFIX #name, #value, CVAR_HACK_ID);
|
||||
|
||||
#define CVAR_ON(name) (cv_##name->value != 0.0f)
|
||||
#define CVAR_ON(name) (dz_##name->value != 0.0f)
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
DECL_CVAR_EXTERN(bhop);
|
||||
DECL_CVAR_EXTERN(autostrafe);
|
||||
DECL_CVAR_EXTERN(aimbot);
|
||||
DECL_CVAR_EXTERN(autoshoot);
|
||||
DECL_CVAR_EXTERN(esp);
|
||||
DECL_CVAR_EXTERN(chams);
|
||||
DECL_CVAR_EXTERN(crosshair);
|
||||
DECL_CVAR_EXTERN(tracers);
|
||||
DECL_CVAR_EXTERN(clmove);
|
||||
DECL_CVAR_EXTERN(watermark);
|
||||
|
||||
/*----------------------------------------------------------------------------*/
|
||||
|
||||
|
||||
17
src/include/game_detection.h
Normal file
17
src/include/game_detection.h
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifndef _GAME_DETECT_H_
|
||||
#define _GAME_DETECT_H_
|
||||
|
||||
typedef enum {
|
||||
GAME_UNKNOWN = 0,
|
||||
GAME_HALFLIFE,
|
||||
GAME_CS16,
|
||||
GAME_TFC,
|
||||
GAME_DAY_OF_DEFEAT
|
||||
} GameType;
|
||||
|
||||
GameType get_current_game(void);
|
||||
int IsCS16(void);
|
||||
int IsHalfLife(void);
|
||||
int IsDayOfDefeat(void);
|
||||
|
||||
#endif
|
||||
@@ -36,6 +36,7 @@ enum game_id {
|
||||
extern game_id this_game_id;
|
||||
extern vec3_t g_punchAngles;
|
||||
extern float g_flNextAttack, g_flNextPrimaryAttack;
|
||||
extern int g_iClip;
|
||||
|
||||
extern void* hw;
|
||||
extern void** h_client; /* hClientDLL hander */
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#define MAIN_H_
|
||||
|
||||
void load(void);
|
||||
void unload(void);
|
||||
void self_unload(void);
|
||||
|
||||
#endif /* MAIN_H_ */
|
||||
|
||||
42
src/main.c
42
src/main.c
@@ -8,30 +8,31 @@
|
||||
#include "include/cvars.h"
|
||||
#include "include/hooks.h"
|
||||
#include "include/util.h"
|
||||
#include "include/game_detection.h"
|
||||
|
||||
static bool loaded = false;
|
||||
|
||||
__attribute__((constructor)) /* Entry point when injected */
|
||||
void load(void) {
|
||||
printf("hl-cheat injected!\n");
|
||||
printf("goldsource-cheat injected!\n");
|
||||
|
||||
/* Initialize globals/interfaces */
|
||||
if (!globals_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error loading globals, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error loading globals, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Create cvars for settings */
|
||||
if (!cvars_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error creating cvars, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error creating cvars, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Hook functions */
|
||||
if (!hooks_init()) {
|
||||
fprintf(stderr, "hl-cheat: load: error hooking functions, aborting\n");
|
||||
fprintf(stderr, "goldsource-cheat: load: error hooking functions, aborting\n");
|
||||
self_unload();
|
||||
return;
|
||||
}
|
||||
@@ -39,13 +40,40 @@ void load(void) {
|
||||
/* Get game version after injecting */
|
||||
this_game_id = get_cur_game();
|
||||
|
||||
i_engine->pfnClientCmd("echo \"hl-cheat loaded successfully!\"");
|
||||
i_engine->pfnClientCmd("echo \"goldsource-cheat loaded successfully!\"");
|
||||
i_engine->pfnClientCmd("echo \"Deadzone rulez!\"");
|
||||
i_engine->pfnClientCmd("echo \"https://git.deadzone.lol/Wizzard/goldsource-cheat\"");
|
||||
|
||||
|
||||
GameType game = get_current_game();
|
||||
switch(game) {
|
||||
case GAME_HALFLIFE:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Half-Life 1\"");
|
||||
break;
|
||||
case GAME_CS16:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Counter-Strike 1.6\"");
|
||||
break;
|
||||
case GAME_DAY_OF_DEFEAT:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Day of Defeat\"");
|
||||
break;
|
||||
case GAME_TFC:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Team Fortress Classic\"");
|
||||
break;
|
||||
default:
|
||||
i_engine->pfnClientCmd("echo \"Detected Game: Unknown Game\"");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return;
|
||||
|
||||
|
||||
|
||||
loaded = true;
|
||||
}
|
||||
|
||||
__attribute__((destructor)) /* Entry point when unloaded */
|
||||
void unload() {
|
||||
void unload(void) {
|
||||
if (loaded) {
|
||||
/* TODO: Remove our cvars */
|
||||
|
||||
@@ -55,7 +83,7 @@ void unload() {
|
||||
GL_UNHOOK(glColor4f); /* Manually restore OpenGL hooks here */
|
||||
}
|
||||
|
||||
printf("hl-cheat unloaded.\n\n");
|
||||
printf("goldsource-cheat unloaded.\n\n");
|
||||
}
|
||||
|
||||
void self_unload(void) {
|
||||
|
||||
@@ -64,7 +64,8 @@ bool is_friend(cl_entity_t* ent) {
|
||||
}
|
||||
|
||||
bool can_shoot(void) {
|
||||
return g_flNextAttack <= 0.0f && g_flNextPrimaryAttack <= 0.0f;
|
||||
return g_iClip > 0 && g_flNextAttack <= 0.0f &&
|
||||
g_flNextPrimaryAttack <= 0.0f;
|
||||
}
|
||||
|
||||
char* get_name(int ent_idx) {
|
||||
@@ -270,7 +271,7 @@ bool protect_addr(void* ptr, int new_flags) {
|
||||
int pgsz = getpagesize();
|
||||
|
||||
if (mprotect(p, pgsz, new_flags) == -1) {
|
||||
printf("hl-cheat: error protecting %p\n", ptr);
|
||||
printf("goldsource-cheat: error protecting %p\n", ptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user