#include #include #include #include "features.h" #include "../include/sdk.h" #include "../include/cvars.h" #include "../include/util.h" float random_float(float min, float max) { return (max - min) * ((float)rand() / (float)RAND_MAX) + min; } void anti_aim(usercmd_t* cmd) { if (cmd->buttons & IN_ATTACK || cmd->buttons & IN_USE) { if (cmd->buttons & IN_ATTACK) { i_engine->pfnClientCmd("echo \"Attack detected. Spinbot stopped.\""); } else if (cmd->buttons & IN_USE) { i_engine->pfnClientCmd("echo \"Use key detected. Spinbot stopped.\""); } return; } if (!CVAR_ON(movement_antiaim)) { return; } if (!is_alive(localplayer)) { return; } vec3_t view_angles; i_engine->GetViewAngles(view_angles); static bool lbyBreak = false; if (lbyBreak) { view_angles.y += 120.0f; } lbyBreak = !lbyBreak; static bool flipPitch = false; if (flipPitch) { view_angles.x = 89.0f; } else { view_angles.x = -89.0f; } flipPitch = !flipPitch; view_angles.y += 30.0f; // This shit busted right now if (CVAR_ON(movement_fakeduck) && cmd->forwardmove == 0.0f && cmd->sidemove == 0.0f) { static int duckCounter = 0; if (duckCounter < 5) { cmd->buttons |= IN_DUCK; } else if (duckCounter < 10) { cmd->buttons &= ~IN_DUCK; } else { duckCounter = 0; } duckCounter++; } if (view_angles.y > 180.0f) view_angles.y -= 360.0f; if (view_angles.y < -180.0f) view_angles.y += 360.0f; if (CVAR_ON(movement_antiaim_view)) { i_engine->SetViewAngles(view_angles); i_engine->pfnClientCmd("echo \"Set view angles directly using movement_antiaim_view.\""); } else { vec_copy(cmd->viewangles, view_angles); i_engine->pfnClientCmd("echo \"Set view angles silently.\""); } static float last_log_time = 0.0f; if (cmd->msec - last_log_time >= 5000.0f) { i_engine->pfnClientCmd("echo \"Advanced Anti-Aim has adjusted view angles.\""); last_log_time = cmd->msec; } }