#include "include/esp.h" #include "../include/globals.h" #include "../include/cvars.h" /* TODO: Move all these to utils.c */ /* TODO: Replace src/features/include/X.h -> src/features/features.h */ static bool is_alive(cl_entity_t* ent) { return ent && ent->curstate.movetype != 6 && ent->curstate.movetype != 0; } static bool valid_client(cl_entity_t* ent) { return is_alive(ent) && ent->index != localplayer->index; } static bool vec_is_zero(vec3_t v) { return v[0] == 0.0f && v[1] == 0.0f && v[2] == 0.0f; } static char* get_name(int ent_idx) { hud_player_info_t info; i_engine->pfnGetPlayerInfo(ent_idx, &info); return info.name; } typedef float vec2_t[2]; static bool world_to_screen(vec3_t vec, vec2_t screen) { int engine_w2s = i_engine->pTriAPI->WorldToScreen(vec, screen); if (engine_w2s) return false; SCREENINFO scr_inf; scr_inf.iSize = sizeof(SCREENINFO); i_engine->pfnGetScreenInfo(&scr_inf); /* If within bounds, transform to screen scale */ if (screen[0] < 1 && screen[1] < 1 && screen[0] > -1 && screen[1] > -1) { screen[0] = screen[0] * (scr_inf.iWidth / 2) + (scr_inf.iWidth / 2); screen[1] = -screen[1] * (scr_inf.iHeight / 2) + (scr_inf.iHeight / 2); return true; } return false; } void esp(void) { if (!CVAR_ON(esp)) return; /* Iterate all clients */ for (int i = 1; i <= i_engine->GetMaxClients(); i++) { cl_entity_t* ent = i_engine->GetEntityByIndex(i); if (!valid_client(ent) || vec_is_zero(ent->origin)) continue; float screen_point[2]; if (world_to_screen(ent->origin, screen_point)) { i_engine->pfnDrawSetTextColor(1, 1, 1); i_engine->pfnDrawConsoleString(screen_point[0], screen_point[1], get_name(ent->index)); } } }