#include "include/cvars.h" #include "include/sdk.h" #include "include/globals.h" #include "include/game_detection.h" DECL_CVAR(movement_bhop); DECL_CVAR(movement_autostrafe); DECL_CVAR(aim_aimbot); DECL_CVAR(aim_autoshoot); DECL_CVAR(visuals_esp); DECL_CVAR(visuals_chams); DECL_CVAR(visuals_crosshair); DECL_CVAR(visuals_tracers); DECL_CVAR(movement_clmove); DECL_CVAR(watermark); DECL_CVAR(watermark_rainbow); DECL_CVAR(aim_aimbot_silent); DECL_CVAR(visuals_friendly); DECL_CVAR(movement_antiaim); DECL_CVAR(movement_antiaim_view); DECL_CVAR(movement_fakeduck); DECL_CVAR(misc_namechanger); DECL_CVAR(misc_namechanger_speed); DECL_CVAR(visuals_fov); bool cvars_init(void) { REGISTER_CVAR(movement_bhop, 1); REGISTER_CVAR(movement_autostrafe, 1); REGISTER_CVAR(aim_aimbot, 0); REGISTER_CVAR(aim_autoshoot, 0); /* Only works with aimbot enabled */ REGISTER_CVAR(visuals_esp, 3); REGISTER_CVAR(visuals_chams, 1); REGISTER_CVAR(visuals_crosshair, 0); REGISTER_CVAR(movement_clmove, 0); REGISTER_CVAR(watermark, 1); REGISTER_CVAR(watermark_rainbow, 1); REGISTER_CVAR(aim_aimbot_silent, 1); REGISTER_CVAR(visuals_friendly, 0); REGISTER_CVAR(movement_antiaim, 0); REGISTER_CVAR(movement_antiaim_view, 0); REGISTER_CVAR(movement_fakeduck, 0); REGISTER_CVAR(misc_namechanger, 0); REGISTER_CVAR(misc_namechanger_speed, 10); REGISTER_CVAR(visuals_fov, 90); if (IsCS16()) { REGISTER_CVAR(visuals_tracers, 0); } else { REGISTER_CVAR(visuals_tracers, 1); } return true; }