#ifndef FEATURES_H_ #define FEATURES_H_ #include "../include/sdk.h" enum visible_flags { NONE = 0, ENEMY_VISIBLE = 1, ENEMY_NOT_VISIBLE = 2, FRIEND_VISIBLE = 3, FRIEND_NOT_VISIBLE = 4, HANDS = 5, SCOPE = 6, }; #ifdef __cplusplus extern "C" { #endif /*----------------------------------------------------------------------------*/ /* src/features/movement.c */ void bhop(usercmd_t* cmd); /* src/features/esp.c */ void esp(void); void correct_movement(usercmd_t* cmd, vec3_t old_angles); /* src/features/chams.c */ extern visible_flags visible_mode; bool chams(void* this_ptr); /* src/features/aim.c */ void aimbot(usercmd_t* cmd); /* src/features/misc.c */ void custom_crosshair(void); void bullet_tracers(usercmd_t* cmd); /* src/features/namechanger.c */ void check_namechanger_mode_and_execute(usercmd_t* cmd); /* src/features/anti_aim.c */ void anti_aim(usercmd_t* cmd); /* src/features/fov.c */ void fov_adjust(usercmd_t* cmd); /* src/features/thirdperson.c */ void thirdperson_init(void); void thirdperson_update(void); bool thirdperson_key_event(int keynum, int down); #ifdef __cplusplus } #endif #endif /* FEATURES_H_ */