56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef UTIL_H_
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| #define UTIL_H_
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| 
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| #include <stdint.h>
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| #include <math.h>
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| #include "sdk.h"
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| #include "globals.h"
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| 
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| /* Vector 2 for 2d points */
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| typedef float vec2_t[2];
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| 
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| /* RGB color */
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| typedef struct {
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|     uint8_t r, g, b;
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| } rgb_t;
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| 
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| #define DEG2RAD(n) ((n)*M_PI / 180.0f)
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| #define RAD2DEG(n) ((n)*180.0f / M_PI)
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| #define CLAMP(val, min, max) \
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|     (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
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| 
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| #define gl_drawline_points(p0, p1, w, col) \
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|     gl_drawline(p0[0], p0[1], p1[0], p1[1], w, col);
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| 
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| /* Use indexes so it works for float[] as well as vec3_t */
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| #define vec_copy(dst, src) \
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|     dst[0] = src[0];       \
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|     dst[1] = src[1];       \
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|     dst[2] = src[2];
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| 
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| /*----------------------------------------------------------------------------*/
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| 
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| cl_entity_t* get_player(int ent_idx);
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| bool is_alive(cl_entity_t* ent);
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| bool valid_player(cl_entity_t* ent);
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| bool is_friend(cl_entity_t* ent);
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| char* get_name(int ent_idx);
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| game_id get_cur_game(void);
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| vec3_t vec3(float x, float y, float z);
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| vec3_t vec_add(vec3_t a, vec3_t b);
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| vec3_t vec_sub(vec3_t a, vec3_t b);
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| bool vec_is_zero(vec3_t v);
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| float vec_len2d(vec3_t v);
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| void vec_clamp(vec3_t v);
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| void vec_norm(vec3_t v);
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| float angle_delta_rad(float a, float b);
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| vec3_t vec_to_ang(vec3_t v);
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| vec3_t matrix_3x4_origin(matrix_3x4 m);
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| bool world_to_screen(vec3_t vec, vec2_t screen);
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| void engine_draw_text(int x, int y, char* s, rgb_t c);
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| void gl_drawbox(int x, int y, int w, int h, rgb_t c);
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| void gl_drawline(int x0, int y0, int x1, int y1, float w, rgb_t col);
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| bool protect_addr(void* ptr, int new_flags);
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| 
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| #endif /* UTIL_H_ */
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