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    /*
     * Created using https://github.com/a2x/cs2-dumper
     * Sat, 30 Dec 2023 03:17:26 +0000
     */

    #![allow(non_snake_case, non_upper_case_globals)]

    pub mod client_dll { // client.dll
        pub const dwEntityList: usize = 0x17C1950;
        pub const dwForceAttack: usize = 0x16C1E70;
        pub const dwForceAttack2: usize = 0x16C1F00;
        pub const dwForceBackward: usize = 0x16C2140;
        pub const dwForceCrouch: usize = 0x16C2410;
        pub const dwForceForward: usize = 0x16C20B0;
        pub const dwForceJump: usize = 0x16C2380;
        pub const dwForceLeft: usize = 0x16C21D0;
        pub const dwForceRight: usize = 0x16C2260;
        pub const dwGameEntitySystem: usize = 0x18ED250;
        pub const dwGameEntitySystem_getHighestEntityIndex: usize = 0x1510;
        pub const dwGameRules: usize = 0x181E048;
        pub const dwGlobalVars: usize = 0x16BDC98;
        pub const dwGlowManager: usize = 0x181D7B0;
        pub const dwInterfaceLinkList: usize = 0x191AEE8;
        pub const dwLocalPlayerController: usize = 0x1810F48;
        pub const dwLocalPlayerPawn: usize = 0x16C8F38;
        pub const dwPlantedC4: usize = 0x1824A88;
        pub const dwPrediction: usize = 0x16C8E00;
        pub const dwSensitivity: usize = 0x181ED48;
        pub const dwSensitivity_sensitivity: usize = 0x40;
        pub const dwViewAngles: usize = 0x1880DC0;
        pub const dwViewMatrix: usize = 0x1820150;
        pub const dwViewRender: usize = 0x1820998;
    }

    pub mod engine2_dll { // engine2.dll
        pub const dwBuildNumber: usize = 0x4E03D4;
        pub const dwNetworkGameClient: usize = 0x4DF988;
        pub const dwNetworkGameClient_getLocalPlayer: usize = 0xF0;
        pub const dwNetworkGameClient_maxClients: usize = 0x250;
        pub const dwNetworkGameClient_signOnState: usize = 0x240;
        pub const dwWindowHeight: usize = 0x596E1C;
        pub const dwWindowWidth: usize = 0x596E18;
    }

    pub mod game_info { // Some additional information about the game at dump time
        pub const buildNumber: usize = 0x369F; // Game build number
    }

    pub mod inputsystem_dll { // inputsystem.dll
        pub const dwInputSystem: usize = 0x35760;
    }