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radarflow2-kvm/src/sdk/mod.rs

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pub mod structs;
pub mod cs2dumper;
use crate::dma::CheatCtx;
use memflow::prelude::v1::*;
use anyhow::Result;
use self::structs::{CPlayerController, CBaseEntity, MemoryClass, CPlayerPawn};
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pub fn get_local(ctx: &mut CheatCtx) -> Result<CPlayerController> {
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let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerController)?;
Ok(CPlayerController::new(ptr))
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}
pub fn get_plantedc4(ctx: &mut CheatCtx) -> Result<CBaseEntity> {
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwPlantedC4)?;
let ptr2 = ctx.process.read_addr64(ptr)?;
Ok(CBaseEntity::new(ptr2))
}
pub fn is_bomb_planted(ctx: &mut CheatCtx) -> Result<bool> {
let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?;
let data: u8 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombPlanted)?;
Ok(data != 0)
}
pub fn is_bomb_dropped(ctx: &mut CheatCtx) -> Result<bool> {
let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?;
let data: u8 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_bBombDropped)?;
Ok(data != 0)
}
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/*
pub fn is_ingame(ctx: &mut CheatCtx) -> Result<bool> {
let game_rules = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameRules)?;
let data: i32 = ctx.process.read(game_rules + cs2dumper::client::C_CSGameRules::m_gamePhase)?;
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println!("m_gamePhase: {}", data);
Ok(data != 1)
}
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*/
#[allow(dead_code)]
pub fn get_local_pawn(ctx: &mut CheatCtx) -> Result<CPlayerPawn> {
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let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwLocalPlayerPawn)?;
Ok(CPlayerPawn::new(ptr))
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}
pub fn get_entity_list(ctx: &mut CheatCtx) -> Result<Address> {
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwEntityList)?;
Ok(ptr)
}
pub fn get_globals(ctx: &mut CheatCtx) -> Result<Address> {
let ptr = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGlobalVars)?;
Ok(ptr)
}
pub fn map_name(global_vars: Address, ctx: &mut CheatCtx) -> Result<String> {
let ptr = ctx.process.read_addr64(global_vars + 0x188)?;
Ok(ctx.process.read_char_string_n(ptr, 32)?)
}
pub fn highest_entity_index(ctx: &mut CheatCtx) -> Result<i32> {
let game_entity_system = ctx.process.read_addr64(ctx.client_module.base + cs2dumper::offsets::client_dll::dwGameEntitySystem)?;
let highest_index = ctx.process.read(game_entity_system + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex)?;
Ok(highest_index)
}
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pub fn network_is_ingame(ctx: &mut CheatCtx) -> Result<bool> {
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let ptr = ctx.process.read_addr64(ctx.engine_module.base + cs2dumper::offsets::engine2_dll::dwNetworkGameClient)?;
let signonstate: u64 = ctx.process.read(ptr + cs2dumper::offsets::engine2_dll::dwNetworkGameClient_signOnState)?;
Ok(signonstate == 6)
}