50 lines
1.7 KiB
Rust
50 lines
1.7 KiB
Rust
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use memflow::{types::Address, mem::MemoryView};
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use anyhow::Result;
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use crate::{dma::CheatCtx, structs::Vec3, sdk::{cs2dumper, structs::{BaseEntity, MemoryClass}}};
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use super::CPlayerController;
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pub struct CBaseEntity(Address);
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impl MemoryClass for CBaseEntity {
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fn ptr(&self) -> Address {
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self.0
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}
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fn new(ptr: Address) -> Self {
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Self(ptr)
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}
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}
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impl BaseEntity for CBaseEntity {
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fn from_index(ctx: &mut CheatCtx, entity_list: Address, index: i32) -> Result<Option<CBaseEntity>> {
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let list_entry = ctx.process.read_addr64(entity_list + 8 * (index >> 9) + 16)?;
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if list_entry.is_null() && !list_entry.is_valid() {
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return Ok(None);
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}
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let player_ptr = ctx.process.read_addr64(list_entry + 120 * (index & 0x1FF))?;
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if player_ptr.is_null() && !player_ptr.is_valid() {
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return Ok(None);
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}
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Ok(Some(Self::new(player_ptr)))
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}
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fn pos(&self, ctx: &mut CheatCtx) -> anyhow::Result<Vec3> {
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let node = ctx.process.read_addr64(self.0 + cs2dumper::client::C_BaseEntity::m_pGameSceneNode)?;
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Ok(ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin)?)
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}
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fn class_name(&self, ctx: &mut CheatCtx) -> anyhow::Result<String> {
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let entity_identity_ptr = ctx.process.read_addr64(self.0 + cs2dumper::client::CEntityInstance::m_pEntity)?;
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let class_name_ptr = ctx.process.read_addr64(entity_identity_ptr + cs2dumper::client::CEntityIdentity::m_designerName)?;
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Ok(ctx.process.read_char_string_n(class_name_ptr, 32)?)
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}
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}
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impl CBaseEntity {
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pub fn to_player_controller(&self) -> CPlayerController {
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CPlayerController::new(self.0)
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}
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}
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