2024-01-08 00:22:24 +01:00
|
|
|
use std::{thread, time::{Duration, Instant}};
|
|
|
|
|
|
|
|
|
|
use memflow::{os::Process, types::Address, mem::MemoryView};
|
|
|
|
|
|
|
|
|
|
use crate::{enums::{TeamID, PlayerType}, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}};
|
|
|
|
|
|
|
|
|
|
use self::{context::DmaCtx, threaddata::CsData};
|
|
|
|
|
|
|
|
|
|
mod context;
|
|
|
|
|
mod threaddata;
|
|
|
|
|
mod cs2dumper;
|
|
|
|
|
|
|
|
|
|
pub use context::Connector;
|
|
|
|
|
|
2024-04-03 20:02:36 +02:00
|
|
|
pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_device: String, skip_version: bool) -> anyhow::Result<()> {
|
|
|
|
|
let mut ctx = DmaCtx::setup(connector, pcileech_device, skip_version)?;
|
2024-01-08 00:22:24 +01:00
|
|
|
let mut data = CsData::default();
|
|
|
|
|
|
|
|
|
|
// For read timing
|
|
|
|
|
let mut last_bomb_dropped = false;
|
|
|
|
|
let mut last_bomb_planted = false;
|
|
|
|
|
let mut last_tick_count = 0;
|
|
|
|
|
let mut last_big_read = Instant::now();
|
|
|
|
|
|
|
|
|
|
// For frequency info
|
|
|
|
|
let mut start_stamp = Instant::now();
|
|
|
|
|
let mut iters = 0;
|
|
|
|
|
let mut freq = 0;
|
|
|
|
|
|
|
|
|
|
data.update_pointers(&mut ctx);
|
|
|
|
|
data.update_common(&mut ctx);
|
|
|
|
|
data.update_players(&mut ctx);
|
|
|
|
|
data.update_bomb(&mut ctx);
|
|
|
|
|
|
|
|
|
|
loop {
|
|
|
|
|
if ctx.process.state().is_dead() {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if last_big_read.elapsed().as_millis() > 10000 {
|
|
|
|
|
data.update_pointers(&mut ctx);
|
|
|
|
|
data.update_players(&mut ctx);
|
|
|
|
|
last_big_read = Instant::now();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
data.update_common(&mut ctx);
|
|
|
|
|
|
|
|
|
|
// Bomb update
|
|
|
|
|
if (data.bomb_dropped && !last_bomb_dropped) || (data.bomb_planted && !last_bomb_planted) {
|
|
|
|
|
data.update_bomb(&mut ctx);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!data.bomb_dropped && last_bomb_dropped) || !data.bomb_planted {
|
|
|
|
|
data.recheck_bomb_holder = true;
|
|
|
|
|
}
|
|
|
|
|
|
2024-01-09 23:06:32 +01:00
|
|
|
|
|
|
|
|
let bomb_defuse_timeleft: f32 = {
|
|
|
|
|
if data.bomb_planted && !data.bomb_exploded && !data.bomb_defused {
|
|
|
|
|
if let Some(bomb_stamp) = data.bomb_planted_stamp {
|
|
|
|
|
data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32()
|
|
|
|
|
} else {
|
|
|
|
|
0.0
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
0.0
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let bomb_can_defuse: bool = {
|
|
|
|
|
if data.bomb_planted && !data.bomb_exploded && !data.bomb_defused {
|
|
|
|
|
if let (Some(bomb_stamp), Some(defuse_stamp)) = (data.bomb_planted_stamp, data.bomb_defuse_stamp) {
|
|
|
|
|
let time_left = data.bomb_plant_timer - bomb_stamp.elapsed().as_secs_f32();
|
|
|
|
|
let defuse_left = data.bomb_defuse_length - defuse_stamp.elapsed().as_secs_f32();
|
|
|
|
|
time_left - defuse_left > 0.0
|
|
|
|
|
} else {
|
|
|
|
|
false
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
false
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
2024-01-08 00:22:24 +01:00
|
|
|
last_bomb_dropped = data.bomb_dropped;
|
|
|
|
|
last_bomb_planted = data.bomb_planted;
|
|
|
|
|
|
|
|
|
|
// Poll entity data
|
|
|
|
|
let ingame = !data.map.is_empty() && data.map != "<empty>";
|
|
|
|
|
let update_data = data.tick_count != last_tick_count;
|
|
|
|
|
|
|
|
|
|
if ingame {
|
|
|
|
|
if !update_data {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mut entity_data = Vec::new();
|
|
|
|
|
|
|
|
|
|
// Bomb
|
|
|
|
|
if data.bomb_dropped || data.bomb_planted {
|
|
|
|
|
let node = ctx.process.read_addr64(
|
|
|
|
|
data.bomb + cs2dumper::client::C_BaseEntity::m_pGameSceneNode as u64
|
|
|
|
|
).unwrap();
|
|
|
|
|
let pos = ctx.process.read(node + cs2dumper::client::CGameSceneNode::m_vecAbsOrigin).unwrap();
|
|
|
|
|
|
|
|
|
|
entity_data.push(EntityData::Bomb(BombData::new(pos, data.bomb_planted)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Local player
|
|
|
|
|
let local_data = ctx.batched_player_read(
|
|
|
|
|
data.local.into(), data.local_pawn.into()
|
|
|
|
|
).unwrap();
|
|
|
|
|
|
|
|
|
|
if local_data.health > 0 {
|
|
|
|
|
let has_bomb = {
|
|
|
|
|
if data.bomb_planted {
|
|
|
|
|
false
|
|
|
|
|
} else if data.recheck_bomb_holder {
|
|
|
|
|
if local_data.team == Some(TeamID::T) && !data.bomb_dropped && !data.bomb_planted {
|
|
|
|
|
let is_holder = ctx.has_c4(
|
|
|
|
|
data.local_pawn.into(), data.entity_list.into()
|
|
|
|
|
).unwrap_or(false);
|
|
|
|
|
|
|
|
|
|
if is_holder {
|
|
|
|
|
data.bomb_holder = data.local.into();
|
|
|
|
|
data.recheck_bomb_holder = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_holder
|
|
|
|
|
} else { false }
|
|
|
|
|
} else { Address::from(data.local) == data.bomb_holder }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
entity_data.push(
|
|
|
|
|
EntityData::Player(
|
|
|
|
|
PlayerData::new(
|
|
|
|
|
local_data.pos,
|
|
|
|
|
local_data.yaw,
|
|
|
|
|
PlayerType::Local,
|
2024-01-09 23:06:32 +01:00
|
|
|
has_bomb,
|
|
|
|
|
local_data.has_awp,
|
|
|
|
|
local_data.is_scoped
|
2024-01-08 00:22:24 +01:00
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Other players
|
|
|
|
|
for (controller, pawn) in &data.players {
|
|
|
|
|
let player_data = ctx.batched_player_read(*controller, *pawn).unwrap();
|
|
|
|
|
|
|
|
|
|
if player_data.health < 1 {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let has_bomb = {
|
|
|
|
|
if data.bomb_planted {
|
|
|
|
|
false
|
|
|
|
|
} else if data.recheck_bomb_holder {
|
|
|
|
|
if player_data.team == Some(TeamID::T) && !data.bomb_dropped && !data.bomb_planted {
|
|
|
|
|
let is_holder = ctx.has_c4(*pawn, data.entity_list.into()).unwrap_or(false);
|
|
|
|
|
|
|
|
|
|
if is_holder {
|
|
|
|
|
data.bomb_holder = *controller;
|
|
|
|
|
data.recheck_bomb_holder = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_holder
|
|
|
|
|
} else { false }
|
|
|
|
|
} else { *controller == data.bomb_holder }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
let player_type = {
|
|
|
|
|
if local_data.team != player_data.team {
|
|
|
|
|
PlayerType::Enemy
|
|
|
|
|
} else if local_data.team == player_data.team {
|
|
|
|
|
PlayerType::Team
|
|
|
|
|
} else {
|
|
|
|
|
PlayerType::Unknown
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
entity_data.push(
|
|
|
|
|
EntityData::Player(
|
|
|
|
|
PlayerData::new(
|
|
|
|
|
player_data.pos,
|
|
|
|
|
player_data.yaw,
|
|
|
|
|
player_type,
|
2024-01-09 23:06:32 +01:00
|
|
|
has_bomb,
|
|
|
|
|
player_data.has_awp,
|
|
|
|
|
player_data.is_scoped
|
2024-01-08 00:22:24 +01:00
|
|
|
)
|
|
|
|
|
)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let mut radar = radar_data.write().await;
|
|
|
|
|
*radar = RadarData::new(
|
|
|
|
|
true,
|
|
|
|
|
data.map.clone(),
|
|
|
|
|
entity_data,
|
2024-01-09 23:06:32 +01:00
|
|
|
freq,
|
|
|
|
|
data.bomb_planted,
|
|
|
|
|
bomb_can_defuse,
|
|
|
|
|
bomb_defuse_timeleft,
|
|
|
|
|
data.bomb_exploded,
|
|
|
|
|
data.bomb_being_defused,
|
|
|
|
|
data.bomb_defuse_length
|
2024-01-08 00:22:24 +01:00
|
|
|
);
|
|
|
|
|
} else {
|
|
|
|
|
let mut radar = radar_data.write().await;
|
|
|
|
|
*radar = RadarData::empty(freq);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
last_tick_count = data.tick_count;
|
|
|
|
|
iters += 1;
|
|
|
|
|
|
|
|
|
|
if start_stamp.elapsed().as_secs() > 1 {
|
|
|
|
|
freq = iters;
|
|
|
|
|
iters = 0;
|
|
|
|
|
start_stamp = Instant::now();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
thread::sleep(Duration::from_millis(1));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
|
}
|