feat: add native mode

- Add native mode
- Fix bomb holder search and wrong bomb holder on round starts
This commit is contained in:
Janek
2024-04-17 18:43:21 +02:00
parent 10da0883a1
commit 00d883a41c
7 changed files with 515 additions and 55 deletions

View File

@@ -40,7 +40,9 @@ fn version() -> String {
let commit_date = option_env!("VERGEN_GIT_COMMIT_DATE").unwrap_or("unknown");
let avail_cons = {
let inventory = Inventory::scan();
inventory.available_connectors().join(", ")
let mut avail = inventory.available_connectors();
avail.push("native".into());
avail.join(", ")
};
format!(" {pkg_ver} (rev {git_hash})\nCommit Date: {commit_date}\nAvailable Connectors: {avail_cons}")

View File

@@ -3,7 +3,8 @@ pub enum Connector {
#[default]
Qemu,
Kvm,
Pcileech
Pcileech,
Native
}
impl ToString for Connector {
@@ -12,6 +13,7 @@ impl ToString for Connector {
Connector::Qemu => String::from("qemu"),
Connector::Kvm => String::from("kvm"),
Connector::Pcileech => String::from("pcileech"),
Connector::Native => String::from("native"),
}
}
}

View File

@@ -46,11 +46,13 @@ impl DmaCtx {
.args(connector_args)
.os("win32")
.build()?
} else {
} else if connector != Connector::Native {
inventory.builder()
.connector(&connector.to_string())
.os("win32")
.build()?
.connector(&connector.to_string())
.os("win32")
.build()?
} else {
memflow_native::create_os(&Default::default(), Default::default())?
}
};
@@ -234,43 +236,6 @@ impl DmaCtx {
None => None,
}
}
// Todo: Optimize this function: find another way to do this
pub fn has_c4(&mut self, pawn: Address, entity_list: Address) -> anyhow::Result<bool> {
let mut has_c4 = false;
let wep_services = self.process.read_addr64(pawn + cs2dumper::client::C_BasePlayerPawn::m_pWeaponServices)?;
let wep_count: i32 = self.process.read(wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons)?;
let wep_base = self.process.read_addr64(wep_services + cs2dumper::client::CPlayer_WeaponServices::m_hMyWeapons + 0x8)?;
for wep_idx in 0..wep_count {
let handle: i32 = self.process.read(wep_base + wep_idx * 0x4)?;
if handle == -1 {
continue;
}
let list_entry = self.process.read_addr64(entity_list + 0x8 * ((handle & 0x7FFF) >> 9) + 16)?;
if let Some(wep_ptr) = {
if list_entry.is_null() || !list_entry.is_valid() {
None
} else {
let ptr = self.process.read_addr64(list_entry + 120 * (handle & 0x1FF))?;
Some(ptr)
}
}
{
let wep_data = self.process.read_addr64(wep_ptr + cs2dumper::client::C_BaseEntity::m_nSubclassID + 0x8)?;
let id: i32 = self.process.read(wep_data + cs2dumper::client::CCSWeaponBaseVData::m_WeaponType)?;
if id == 7 {
has_c4 = true;
break;
}
}
}
Ok(has_c4)
}
}

View File

@@ -1,6 +1,6 @@
use std::{thread, time::{Duration, Instant}};
use memflow::{os::Process, mem::MemoryView};
use memflow::{mem::MemoryView, os::Process, types::Address};
use crate::{enums::PlayerType, comms::{EntityData, PlayerData, RadarData, ArcRwlockRadarData, BombData}};
@@ -19,6 +19,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
// For read timing
let mut last_bomb_dropped = false;
let mut last_bomb_planted = false;
let mut last_freeze_period = false;
let mut last_round_start_count = 0u8;
let mut last_tick_count = 0;
let mut last_big_read = Instant::now();
@@ -50,12 +52,33 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
data.update_bomb(&mut ctx);
}
if !data.bomb_dropped && last_bomb_dropped && !data.bomb_planted {
if data.bomb_dropped != last_bomb_dropped && !data.bomb_planted {
log::debug!("Bomb holder recheck due to bomb drop status");
data.recheck_bomb_holder = true;
}
if last_freeze_period != data.freeze_period {
log::debug!("Bomb holder recheck due to freeze time");
data.recheck_bomb_holder = true;
}
if last_round_start_count != data.round_start_count {
log::debug!("Bomb holder recheck due to round start");
data.recheck_bomb_holder = true;
}
last_freeze_period = data.freeze_period;
last_round_start_count = data.round_start_count;
if data.recheck_bomb_holder {
let pawns = data.players.clone().into_iter().map(|(_, pawn)| pawn).collect();
let mut pawns: Vec<Address> = data.players
.clone()
.into_iter()
.map(|(_, pawn)| pawn)
.collect();
pawns.push(data.local_pawn.into());
data.bomb_holder = ctx.get_c4_holder(pawns, data.entity_list.into());
data.recheck_bomb_holder = false;
}

View File

@@ -23,6 +23,12 @@ pub struct CsData {
pub local_pawn: u64,
pub is_dead: bool,
pub tick_count: i32,
pub freeze_period: bool,
pub round_start_count: u8,
pub highest_index: i32,
pub map: String,
// Bomb
pub bomb_dropped: bool,
pub bomb_planted: bool,
pub bomb_planted_stamp: Option<Instant>,
@@ -32,8 +38,6 @@ pub struct CsData {
pub bomb_defuse_length: f32,
pub bomb_exploded: bool,
pub bomb_defused: bool,
pub highest_index: i32,
pub map: String
}
@@ -161,7 +165,7 @@ impl CsData {
let mut bomb_being_defused = 0u8;
let mut bomb_exploded = 0u8;
let mut bomb_defused = 0u8;
let mut freeze_period = 0u8;
{
// Globals
let tick_count_addr = (self.globals + 0x40).into();
@@ -170,6 +174,8 @@ impl CsData {
// Gamerules
let bomb_dropped_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombDropped as u64).into();
let bomb_planted_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bBombPlanted as u64).into();
let total_rounds_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_bFreezePeriod as u64).into();
let round_start_count_addr = (self.gamerules + cs2dumper::client::C_CSGameRules::m_nRoundStartCount as u64).into();
// Game Entity System
let highest_index_addr = (self.game_ent_sys + cs2dumper::offsets::client_dll::dwGameEntitySystem_getHighestEntityIndex as u64).into();
@@ -187,6 +193,8 @@ impl CsData {
batcher.read_into(tick_count_addr, &mut self.tick_count);
batcher.read_into(bomb_dropped_addr, &mut bomb_dropped);
batcher.read_into(bomb_planted_addr, &mut bomb_planted);
batcher.read_into(total_rounds_addr, &mut freeze_period);
batcher.read_into(round_start_count_addr, &mut self.round_start_count);
batcher.read_into(highest_index_addr, &mut self.highest_index);
batcher.read_into(map_addr, &mut map_ptr);
}
@@ -237,6 +245,7 @@ impl CsData {
self.bomb_exploded = bomb_exploded != 0;
self.bomb_being_defused = bomb_being_defused != 0;
self.bomb_defused = bomb_defused != 0;
self.freeze_period = freeze_period != 0;
}
pub fn update_pointers(&mut self, ctx: &mut DmaCtx) {