diff --git a/src/comms.rs b/src/comms.rs
index 8e95bed..8a9a90c 100755
--- a/src/comms.rs
+++ b/src/comms.rs
@@ -19,12 +19,15 @@ pub struct PlayerData {
is_scoped: bool,
#[serde(rename = "playerName")]
- player_name: String
+ player_name: String,
+
+ #[serde(rename = "weaponId")]
+ weapon_id: i16,
}
impl PlayerData {
- pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String) -> PlayerData {
- PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name }
+ pub fn new(pos: Vec3, yaw: f32, player_type: PlayerType, has_bomb: bool, has_awp: bool, is_scoped: bool, player_name: String, weapon_id: i16) -> PlayerData {
+ PlayerData { pos, yaw, player_type, has_bomb, has_awp, is_scoped, player_name, weapon_id }
}
}
diff --git a/src/dma/context/mod.rs b/src/dma/context/mod.rs
index c40a3b3..7a58ff7 100755
--- a/src/dma/context/mod.rs
+++ b/src/dma/context/mod.rs
@@ -126,14 +126,14 @@ impl DmaCtx {
let team = TeamID::from_i32(team);
- let has_awp = {
+ let (has_awp, weapon_id) = {
let clipping_weapon: Address = clipping_weapon.into();
let items_def_idx_addr = clipping_weapon + cs2dumper::client::C_EconEntity::m_AttributeManager
+ cs2dumper::client::C_AttributeContainer::m_Item + cs2dumper::client::C_EconItemView::m_iItemDefinitionIndex;
let items_def_idx: i16 = self.process.read(items_def_idx_addr)?;
- items_def_idx == 9
+ (items_def_idx == 9, items_def_idx)
};
Ok(BatchedPlayerData {
@@ -144,6 +144,7 @@ impl DmaCtx {
has_awp,
is_scoped: is_scoped != 0,
player_name,
+ weapon_id,
})
}
@@ -270,4 +271,5 @@ pub struct BatchedPlayerData {
pub has_awp: bool,
pub is_scoped: bool,
pub player_name: String,
+ pub weapon_id: i16,
}
\ No newline at end of file
diff --git a/src/dma/mod.rs b/src/dma/mod.rs
index 4ce8ed9..1dc91bd 100755
--- a/src/dma/mod.rs
+++ b/src/dma/mod.rs
@@ -166,7 +166,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
has_bomb,
local_data.has_awp,
local_data.is_scoped,
- local_data.player_name
+ local_data.player_name,
+ local_data.weapon_id
)
)
);
@@ -204,7 +205,8 @@ pub async fn run(radar_data: ArcRwlockRadarData, connector: Connector, pcileech_
has_bomb,
player_data.has_awp,
player_data.is_scoped,
- player_data.player_name
+ player_data.player_name,
+ player_data.weapon_id
)
)
);
diff --git a/webradar/index.html b/webradar/index.html
index 9ffbad9..5729dd9 100644
--- a/webradar/index.html
+++ b/webradar/index.html
@@ -22,6 +22,10 @@
+
+
+
+
diff --git a/webradar/script.js b/webradar/script.js
index a1fdd31..3e7bdd8 100644
--- a/webradar/script.js
+++ b/webradar/script.js
@@ -10,6 +10,7 @@ shouldZoom = false
drawStats = true
drawNames = true
+drawGuns = true
// Common
canvas = null
@@ -30,6 +31,52 @@ zoomSet = false
safetyBound = 50
boundingRect = null
+// Weapon IDs
+const weaponIdMap = {
+ 1: "DEAGLE",
+ 2: "DUALIES",
+ 3: "FIVE-SEVEN",
+ 4: "GLOCK",
+ 7: "AK-47",
+ 8: "AUG",
+ 9: "AWP",
+ 10: "FAMAS",
+ 11: "G3SG1",
+ 13: "GALIL",
+ 14: "M249",
+ 16: "M4A4",
+ 17: "MAC-10",
+ 19: "P90",
+ 23: "MP5",
+ 24: "UMP",
+ 25: "XM1014",
+ 26: "BIZON",
+ 27: "MAG-7",
+ 28: "NEGEV",
+ 29: "SAWED-OFF",
+ 30: "TEC-9",
+ 31: "ZEUS",
+ 32: "P2000",
+ 33: "MP7",
+ 34: "MP9",
+ 35: "NOVA",
+ 36: "P250",
+ 38: "SCAR-20",
+ 39: "SG 553",
+ 40: "SCOUT",
+ 60: "M4A1-S",
+ 61: "USP-S",
+ 63: "CZ75",
+ 64: "REVOLVER",
+ 43: "FLASH",
+ 44: "HE",
+ 45: "SMOKE",
+ 46: "MOLOTOV",
+ 47: "DECOY",
+ 48: "INCENDIARY",
+ 49: "C4",
+ 0: "KNIFE"
+};
// networking
websocket = null
if (location.protocol == 'https:') {
@@ -123,6 +170,7 @@ function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
textSize = 12;
}
+ // Always position at the top
const textY = pos.y + 20;
let displayName = playerName;
@@ -135,9 +183,6 @@ function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
ctx.fillStyle = enemyColor;
}
- if (hasAwp) {
- displayName += " [AWP]";
- }
if (hasBomb) {
displayName += " [C4]";
}
@@ -153,6 +198,49 @@ function drawPlayerName(pos, playerName, playerType, hasAwp, hasBomb) {
ctx.fillText(displayName, pos.x, textY);
}
+function getWeaponName(weaponId) {
+ if (weaponIdMap[weaponId]) {
+ return weaponIdMap[weaponId];
+ }
+
+ if (weaponId >= 500) {
+ return "KNIFE";
+ }
+
+ return "WEAPON";
+}
+
+function drawPlayerWeapon(pos, playerType, weaponId) {
+ if (!map) return;
+
+ if (zoomSet) {
+ pos = boundingCoordinates(mapCoordinates(pos), boundingRect);
+ textSize = boundingScale(10, boundingRect);
+ } else {
+ pos = mapCoordinates(pos);
+ textSize = 10;
+ }
+
+ const textY = pos.y + (drawNames ? 35 : 20);
+
+ let weaponName = getWeaponName(weaponId);
+
+ if (weaponId === 9) {
+ ctx.fillStyle = "orange";
+ } else {
+ ctx.fillStyle = textColor;
+ }
+
+ ctx.font = `${textSize}px Arial`;
+ ctx.textAlign = "center";
+ ctx.textBaseline = "top";
+
+ ctx.lineWidth = 2;
+ ctx.strokeStyle = "black";
+ ctx.strokeText(`[${weaponName}]`, pos.x, textY);
+ ctx.fillText(`[${weaponName}]`, pos.x, textY);
+}
+
function render() {
if (update) {
fillCanvas()
@@ -219,6 +307,24 @@ function render() {
data.Player.isScoped
);
+ if (drawNames && !data.Player.isDormant) {
+ drawPlayerName(
+ data.Player.pos,
+ data.Player.playerName,
+ data.Player.playerType,
+ data.Player.hasAwp,
+ data.Player.hasBomb
+ );
+ }
+
+ if (drawGuns && !data.Player.isDormant) {
+ drawPlayerWeapon(
+ data.Player.pos,
+ data.Player.playerType,
+ data.Player.weaponId
+ );
+ }
+
if (drawNames && data.Player.playerName) {
drawPlayerName(data.Player.pos, data.Player.playerName, data.Player.playerType);
}
@@ -569,6 +675,7 @@ addEventListener("DOMContentLoaded", (e) => {
document.getElementById("zoomCheck").checked = false;
document.getElementById("statsCheck").checked = true;
document.getElementById("namesCheck").checked = true;
+ document.getElementById("gunsCheck").checked = true;
canvas = document.getElementById('canvas');
canvas.width = 1024;
@@ -590,4 +697,8 @@ function toggleStats() {
function toggleNames() {
drawNames = !drawNames
+}
+
+function toggleGuns() {
+ drawGuns = !drawGuns
}
\ No newline at end of file